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Hey @bremg - sorry! What a pain.

The game automatically logs errors and sends them to the server - but a hard crash is an Adobe AIR bug, not a game bug, which means that the logic for capturing the error log isn't even getting a chance to fire, so these crashes are being lost to the ether. Which is frustrating!

I do wonder if that high resolution has something to do with the issue. If you run it in windowed mode (I understand that may make it unreasonably small for you...) does it help? (Currently windowed mode is locked to a 1024x768 window, but an upcoming patch will add adjustable window sizes.)