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(+1)

You had me at samurai mecha shmup ^^ The hero is very convincing and I could imagine myself scrolling through his world ^^ Regarding the play mechanic, doing a shmup with big sprite is doable:

- sword slash could reflect bullet to damage ennemies

- if you have a big ship/hero, you should have a BIG shot (possibly transparent like a cascade of water^^)

Very very solid graphically, character design is there :)

(+1)

Thank you!  I definitely would liked to have done more attack mechanics; combos with bigger beam effects, the last hit parrying bullets back at enemies, maybe contra style powerups.  At some point I might go back and do more with this one. XD

Thanks again for playing!