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(+5)

Glad to see this is still alive! I'm wondering how much effort it would be to make a Cairn compatible edition. The HP and Armor work the same way (same spread of values), there are just no 'moves' in Cairn.

(1 edit) (+3)

Hm, I'll look into it! Can't make any promises because it would take some work, but it's an interesting idea.

(+1)

I went back and reread both... there are many things that can't be ported easily to Cairn. The compendium classes would have to go. Everything that requires a "discern reality", or a +INT (or +WIS for perception) roll is hard to translate because Cairn doesn't have an intelligence stat or perception mechanism - it relies on player intelligence and description of their actions.

That's a bit of a problem with Cairn: with so little rules, most of the supplements can only give advice instead of hooking into the system.

(+1)

Thanks for checking... I suppose the parts that are not specific to Dungeon World would still work for Cairn, at least.

Roll 1d6; on a 1-2 the character or one of the party notices whatever. If there's a bonus assigned to the Perception roll, it's detected on a 1-3.