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What would make this a little more cohesive is if you added a slight delay timer for after you have countered. Im sure most people have tried countering right as the cpu strikes, and not preemtively- similarly to the "cyote time" jump strategy

There is actually already that! You have an additional 0.05 seconds after the enemy hits, though that could probably have been extended a lil bit more to be more forgiving. Great suggestion!