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(1 edit)

The game is very confusing, the player has no visual guidance of which element he is currently using and which element the boss will be weak to the player's element. It's hard to understand what's going on and the core gameplay is strange. To fix it, I think it will be good for the player to be more evolved with both the visual element and the gameplay, and the way to change the boss's element should be through combat.

(1 edit) (+1)

Thx for the feedback. Current the only visual guidance is the color of the "lantern bar" underneath the character portrait. The half round shaped bar.

We wanted to make the player carry a lantern and clothing to represent the current Player's element. We are also thinking of adding a picture in the UI to show the player's element after the jam is over. 

Combat wise we wanted to add a "counter attack" to charge your Lantern juice. But unfortunately with work our time ran out so we rushed to this method instead. I hope we can continue this game after the jam.