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Hello. Thanks for taking the time to test the game. And very big thanks to the constructive criticisms - I really appreciate it. The improvements I made in this game compared to my previous similar ones are all thanks to the criticisms you and some others gave for the small ones I made for the Weekly Game Jams.

The door bug in the blacksmith's house... damn that is so embarrassing to say the least - I actually noticed that but forgot to fix it.

And then about your suggestions: For the jump frame I will make sure to add it if I make future games as sequels continuing this. I had been considering that too

The level and jump height... I know exactly how to fix both of those issues for future games, but for this already made ones... I think it's already too late to implement the solution I had in mind. The issue is that I made the tile way too big. The character's height is 64px and I make the tiles also 64px×64px. When designing the levels I noticed the issue but it was already too late. Had I made the tiles 32×32 I could've made the levels smaller with no freedom loss. Also I'm sure I will also add double jumping/wall jumping in future sequels to compensate for lower jump height necessary for better feel of this genre.

For your suggestion on attack I think I know an easy way to fix it: I'll make the post-attack freeze slightly shorter in future sequels/update (can't update until rating is over)

Yeaaah totally sorry for the final boss. Forget the fight itself, I didn't have enough time to even make the idle animation :(

Anyway thanks for playing and I'm glad you enjoyed it - tho I kinda hoped you got some of the references I put into the NPC dialogues XD

I  think 32x32 tiles would be much better! It would allow smaller, more detailed levels. Definitely worth exploring in future games. Yes, I did notice many of the references in the dialogue.  :)