For example, slime sets, lava sets, various elemental dragon equipment, various elemental equipment, goblin sets, giant sets, sacred sets, etc.
Currently, the only sets related to elements are those of wizards
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Indeed the wizard set was one of the last sets which got produced before I started on the resize of all the iconsets.
Generally at there are right now 2 types of sets, the general and the specifc set.
The survival Horror, Steampunk or Survival, Alchemy & Mining set are all general sets, with many icons covering a wide variety of different needs.
The specific sets, like the Alchemy set or the Wizard set provide a lot of variety within a narrow space, and also have been the last ones produced before the resize and generally are very much liked.
As the general sets are quite bad at delivering such a huge variety on a lot of needs for different crafting or upgrading, or elemental needs a lot of games developed now have, I think that down the road this seperation between the sets will be even more pronounced. And I think I will loop back to some of the more general sets and provide better levels of specifics, especially for features I know a lot of games right now have.
I added all the ideas on my idea-list, thanks a lot.
I went ahead and scooped up the wizard and equipment base pack. It was a tough call with the cooking and accessories sets. Especially since I have a lot of the earlier releases that go with it. I'll have to get those when I have more money again. Thanks again for the high quality sets and I hope to see more expansions in the future.
Just an idea. Maybe do specific sets like:
Greatswords
Swords
Daggers
Spears
Guns
Scythe
Hammer
Heavy Armours
Light Armours
Clothing
I agree we need more epic sets like for dragon and plated armours but you have given us a lot to work with so far. :)
Expansions will be coming in the future. Yes your list touches a lot of the things in my notes. It's good to see it though, so I know what you'd like specifically so I can add up the priority on this.
While I am just concepting the exact composition and designs of the new specific sets, I think it's fair to say that hammers and scythes might be some of the next thing we might see some deeper expansion for. Spears might follow.
Guns actually saw a lot of expansion in the survival horror, steampunk and weapons set, each providing 5 guns. There are single ones in the adventure set and survival set and basic set as well. So in total like 17 unique guns. Is there something specific you are missing?
The armor & clothing topic pops up constantly, so I think the first armor/equipment set simply was not enough? Is there anything which you don't like about this set? would like to see improved for another similar set? Are there some pieces of gear you miss specifically?
Thanks for the feedback.
Great to hear that you are planning new expansions.
WEAPONS:
I don't mind giving you some of my personal feedback if it helps in any way. I would say the reason I requested more swords is mostly because I can't have 'Greatsword' and 'Sword' as totally separate weapon types for different classes simply because there aren't enough unique designs for each on their own, but together it makes just enough that I needed one combined type of "Swords" for my game. This includes using some of the recolors from the fantasy base set. Some colours I can't or won't use, which is understandable and expected. I did manage, however, to do some fairly decent recolors for some spears and swords. So I think more variety of both types of swords might be helpful because right now I have a total of 28 swords in my database that I will use, and only 'Sword' and 'Greatsword' combined as one type when I would prefer to have two types instead. I would need closer to 40 with each type (if it were a perfect world, of course).
For spears and daggers, we can definitely use more of those as well. Maybe a weapon type 2 set and an armour type 2 set could rectify some of this stuff?
Same thing for guns. 17 is not quite enough (especially since the price is borderline unaffordable for me for each pack). I can't just buy every single pack, like some for a few icons. I can maybe buy almost all of them, but I have to make a sacrifice somewhere. If there was a pack that contained 20 guns, 20 spears, 20 daggers, 20 greatswords, and 20 swords, then I'm likely to suck it up and purchase it even at full price.
All though the pack with the recolours was useful, overall unique designs are preferable, and I would do the recolours myself using your icon colour palettes if I wanted another version of one. I found myself more than not using a recolor from the base fantasy pack just because I didn't have a unique design for my new weapon.
ARMOURS:
YOU: The armor & clothing topic pops up constantly, so I think the first armor/equipment set simply was not enough?
I would say that when it comes to unique designs, you can almost never have enough because there are simply so many RPGs that are on epic scales that would require not only multiple different armours but armour types as well. Combine this with the fact that you usually need armour, helmet, gloves, and boots for all heavy and light armour's, and it could take a while.
YOU: Is there anything which you don't like about this set?
I personally didn't like the addition of the samurai and ninja armour simply because now I don't have enough of that type of armour to give to a special class called "Ninja" or "Samurai," and therefore it does not have much use to me. Also, I do think having a lack of focus on which 'type' of armour to include in the pack had an impact on this set. It would be much more useful and have more armour included if it were based on heavy armour, light armour, or magic armour instead, and it would include 100 icons. If it was a straight armour set for heavy, let's say. It would be 25 gauntlets, 25 armours, 25 boots, and 25 helmets. This would cover the vast majority of people's games using heavy armour types, especially if you included recolors we can do ourselves or armour pieces you have already made for us.
YOU: Are there some pieces of gear you miss specifically?
Half Plate
Full Plate
https://dragon-quest.org/wiki/List_of_armor_in_Dragon_Quest_I
Sometimes you just have to make things up. Here's a really good reference page:
https://www.woodus.com/den/games/dq9ds/armor.php
Platinum Armour
Legendary Armour
Dragon Mail
Gigasteel
Bronze
To name a few that stand out. Also, some I don't have reference to but some of the icon designs can use references from other icons above from woodus.com.
Dark Knight Armour(REF:Metal Slime Armour)
Blood Knight Armour(REF:Mythical Armour)
Ethereal Armour
Enchanted Armour(REF: Enchanted Armour)
Valkyrie Heavy Armour(REF:Veteran's Helm)
Valkyrie Light Armour
Mythril Armour(REF:Mythril Helm)
Scale Armour(REF:Scale Armour)
Woah, that was a lot of typing. I hope that I was clear and concise and that this helps, cheers.
I can confirm that I will make another which includes 8-10 more swords.
With the price well... the icons themselves are already at a bundled price and the problem rather comes up in a scenario if you are looking for unique solutions for everything. As the sets are designed to be useful as products for a wider variety of games, sometimes there just won't be enough variety. Generally as assetpacks are general usage cases, it's hard to find any pack you are using more than 50% of the contents.I already talked about that with some icon types I will go into more "specific" sets, similar to the wizard set, so that means some upcoming new sets might be a better fit for your specific needs.
So for armors it also seems like a more specific set would help a great deal. The problem in the design here was that next to helmet, breastplate, gloves and boots, sometimes capes and belts are necessary to. I am not even talking about that some people would need them front facing, and some people wish for more male/female variation in the designs too, which are other problem areas.
I expected that for now people would cut together the first armor set according to their needs or fill up armors with basicset items. Some people loved the samurai and ninja sets because that's a basic rpg class, of course for an epic scale rpg with those as very specific classes you would need a progression for each armor.
But I see now that for your specific usage case the main problem seems to be that there just is not enough variety offered right now, especially not to meaningfully seperate light armors from heavy armors. I noted that down - the problem again is that there are different types of armor designs for various games which contain different pieces. I will think about what I can improve there for future sets.
Regarding specific epic or enemy set armors (dragon armor, goblin armor, elf armor ...) those are not offered at all and are more specific, so that's something I also have on the idea-list, but before tha t I have take care of some more basic issues.
Thanks for your thoughts, I will consider them during the design of new sets