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Thomas Feichtmeir "Cyangmou"

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A member registered Mar 12, 2018 · View creator page →

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Also I cleaned up the licence and FAQ.

-It should be easier to find specific parts in the FAQ, 

-I changed the ties to a project from general to specifying a "successful" project. This should make accessibility way higher.

(3 edits)

At this point there are ~15 other sets available in the same style, so a wide variety of themes or ideas could be covered for whatever feature and idea you come up with.

This set is a basic set with a wide focus of different games in mind: farming games, economy simulations, point & clicks, adventure etc. So the goal of this set is indeed to a wide range and of course this means not everything you can think of will be covered in the entirety of all details.

However I got a couple of assetpacks, which cover way more specific features, e.g. a food&cooking set which is meant to cover cooking specifically, and it works in perfect combination with this set and if you choose both you got a lot more options.

Also In case something is missing and it's not pressing, you can send me an e-mail, then I will put it on the idea list and eventually get at some point around covering it. I will then add it to this set, release it within an upcoming set, or if it's critical and time sensitive it's possible to handle it within the framework of a commission too.

The license was written by a professional lawyer,  the FAQ is there to make things easily and quickly understood and answers most questions people have. The point of a licence like this is to sort out all eventual misunderstandings from the get go and that it protects both, the buyer and the purchaser in case of misunderstandings, if you agree to the terms. It needs to be worded like this, to be of actual value in case you get a lawsuit.
If you don't agree to the terms, you can send an E-Mail and I am open to discuss a custom licence change more suited for any project.
But of course there always is a difference between commissioning custom assets for your game and having all rights and using assets from an assetstore. However I can ensure you, that within the cases the basic licence covers, it will be safe for you, as it covers all your legal needs for a professional product.

It's in progress and should drop until the end of January.

lower resolution is quicker to make and cheaper.
High resolution high quality pixel art assets take a long time to make and are therefore more costly.

The Black Friday Sale is the biggest percentage off every year.

Hey There,


Yes I said this, but then social media took a real dump at the beginning of the year with Deviantart being absolutely toxic towards artists and Twitter changing fundamentally -  resulting in the few hours I currently have next to work, trying to get my art gallery online again on instagram.
It's a hard time for artists and the change in the media and internet landscape of course affects everything.

Scope wise this project is finished. It was planned out as a small experience and to learn for us how we can make something historically accurate and where the challenges lie.

Thanks a lot.

Thanks a lot Reff. Also it was cool to see you in the stream.

Glad to hear you enjoyed it.

Thanks a lot Alex :)

Thanks a lot. I hope you enjoyed the game :)

Thanks.

Thanks. Cool to hear you liked the poem.

And great suggestions, thanks for taking the time to write them out.

Glad you enjoyed it!

Not really. The fist attack I used sometimes in my own prototypes to cast directional fireballs etc. This works, although it's not a specific animation.

Currently I don't have any plans, as my current fulltime job takes up a lot of attention and energy. For the same reasons I can't do commissions.

Love this game. Awesome work!

hello jcrown,
printing the icons in a booklet / manual with the goal to explain what things are doing or they are part of the screenshots this is not a problem.
I specified the license text now it reads like this (added the third line in the FAQ):

"Q: May I print the assets on a product box or user manual?

As long as they are part of screenshots this is also not a problem.

For a manual you are allowed to print the icons from the icon-set in order to explain what each object is doing to the player."

SUre I can help you,

yes the cramped 16 should be imported as a 16x16 tilesize tileset the tileset_8 can be imported with 8x8 and is a lot more flexible, but a bit harder to get a hang of. It will work for a lot of cases as it is, but for some games or ideas you have you'll need to manually adjust the guy graphics by a few pixels.

I personally recommend to build a backgroud image with the tiles, export the background image to use in the engine.
The slots could be added with the tileset, however given the spacing nature ui has in games, maybe you want to just put them in a layer above or a different aligned gridsize, to make them space nicely, as aligning them on a tilegrid most likely will feel bad in the game.

Buttons and other things you need to add manually in the engine on top, or you need to make a flattened background image.

Hope this helps you and clears up many points.

Thank you!

I got 2 in the making (Equipment and Adventure) - ETA of those 2 is January/February.

I haven't been able to proceed with the work on 32x32 sets due to a fulltime job I took up from tinybuild.

In case I find time to produce more iconsets I will go over them from the earliest to the latest.

As those have been some of the latest 24x24 sets which got released, they would be the some of the last 32x32 sets to be made.

Yes those were like the last sets added. And i started with the resize from the first sets. Can't make any promises on how long it will take.

On the wizard pack none, on this... I think I did some of the icons, would need to check, but due my current worksituation this might take a while.
For this equipment pack I will try to sort things out until the end of the year.

Hey Dungeonmind,
I totally didn't realize this was not in the 32x32 section. I added it.
Thanks for letting me know.

(1 edit)

I mean if you only use one icon you can reach out to me via E-Mail and we can agree on something.

Generally let's say you make "legend of the warrior I" and you use i dunno 20 icons and then you make 2 prototypes for the next game, which you don't release but play around with, for those you can still use the icons, as you won't release it it doesn't matter.
But then at some point you earnestly work on "legend of the warrior II" in which you use the same 20 icons and 40 more bc. you reuse code and add features, then it's time for another license.

You can issue a refund via itch.io.

Creators can't refund for clients.

Yes, it for sure will take a while, he 32x32 remasters take me a lot of time to do.

Yes he did and was very happy with the set :)

The release deal was a timely limited offer.

Glad you can find something which suits your needs. I try to sort the sets by usage ideas :)

The gear is a special case as it usually comes with a ton of different ideas to use. This set contains mainly objects, all icons follow this specification and all sizes follow those specifications too. So the improvement would need to be a change in direction.

If you're looking more for a gear which is for an option button or more for a schematic use e.g. for a GUI, you will find various gears in the current GUI bundle: https://itch.io/s/50215/2021-q4-pixel-gui-bundle

Understandable.
I am aware and try to give people who purchased bundles in the past options to obtain remaining sets for the same price.

Hey, those might get bundled up at some point, but as a couple of releases are coming, I think i will release a couple more and then make another package with -4 set sin conjunction with the currently existing 32x32 set, to offer people who bought the 32x32 bundle in the past an option to get the new ones.

It's not unusual or my store that new sets only get added to bundles a couple of months past their release date.

A 16x16 version is planned at some point, however I also promised more 32x32 sets, which is the field I am currently focused on delivering.
As this is one of the latest releases, it will get more versions down the line. The release order so far always has been 24x24 first, 16x16 second and 32x32 as final series.
I also offer to resize specific icons as a commission, in case waiting might take too long.

Thanks :)

Sure, I am trying to only sell excellent quality.
And yes RPG-Maker as an engine is one of the main considerations for this change.

Thanks a lot.

32x32 is of course very high quality, but as you know from waiting take long to produce :)

32x32 sets are in the works,.

The Survival, Alchemy & Mining set might drop within April or early May.

Hey Wilen,

I had those monsters over a timeframe of 3 years in single packs of 10 offered and as big pack - in those 3 years they sold exactly zero times as small packs, and 100% of the time as big pack.
Therefore I cut the single packs a couple of years ago, as the numbers don't support your statement.