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I don't feel able to rate the game as I am not able to play it as intended, but I have some comments:

I love the introduction sequence, it sets the narrative and explains what the player needs to do in an entertaining way, and provides a high level of polish for a jam game.

The visuals, too, show a high level of attention to detail and are impressive for a jam game.

Great music, reminds me of some cobald that I used to know...

Advice for getting more ratings and comments post-jam: web player compatible games always get more people to play them (I also suffered this jam from making a game in Unreal with no WebGL build, which always results in fewer people bothering to play). Multiplayer games suffer from fewer people being able to play them, again. Finally, why compress the build with WinRar when a zipped file will do? Many people will not want to have to have specific software downloaded in order to play your game. The less friction there is to someone trying your jam game, the more people will get to enjoy it.

From watching the post-jam stream, and from watching your YouTube video, I can see that you have a great game here, and it is a shame that I can't enjoy it directly until I can bother to download WinRar, and also get a couple of friends to try it with me.

That said, excellent work from everyone in your team!