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Actually I played the previos version of this game a few weeks ago. :) So I can see the improvement! The improved graphics and level design are really nice. Also the "power ups" are a nice addition. What I especially like is that you took your time and wrote a very detailed dev-log. That is nice to read and gives real insight on what you have done.

Things you might inprove:

  • I had a bug that after starting the game, that the first level will not load sometimes.
  • The control for assigning targets is hard to handle, I often accidentally assign targets when I just meant to select a building: Maybe add another button on the building to get into "assign target" mode. Then clicking on a building is no longer ambigious between "select" and "attack"
  • The difficulty could be higher (maybe let the opponent upgrade its buildings...)

Overall the game is fun and has potential to get even better. Well done!

Thank you so much for playing the game and finding the time to provide such detailed feedback. I genuinely appreciate you taking the time to provide such thoughtful insights on my game. I am not sure about the initial load issue, I have heard similar feedback on other games but I could never reproduce it. I will try to get some friends/family to try on their computers to track the bug down. I do agree that the controls could be better - I will try to prototype a lot of different options and get it playtested with some other people to see what gets me the most positive feedback. Finally, thanks for noticing the difficulty curve, I have had some players complain that the difficulty was too hard and I artificially rate limited the AI, but I may have gone too extreme in the other end. I will try to ramp up the difficulty and maybe not penalize defeat as much.

It is really hard to get good constructive feedback as friends and family usually always say good things or nitpick about small things - so thank you again for the detailed constructive feedback.