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cyclone2048

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A member registered Dec 30, 2023 · View creator page →

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thanks for the feedback :)

I wanted to create tension by making it take time, but I guess I need to tweak it a little more 

Thank you! Very constructive criticism. I will keep that in mind when I start improving the game more.

It was a really nice concept. Loved the surprise change in setting. The voice acting was great. The gun play is fun and the animation and the cinematic were well done. Loved the level design too. I did have one issue though, on my 4k monitor the match 3 game didn't work properly. The icons were on the top left of my monitor but when I clicked on the bottom right section of my monitor I could move the icons, so I had to fiddle with the icons a lot to get the score. Still I ended up beating the game because I was having fun.

It's a really cool concept and great use of the theme in my opinion. If I have to give one criticism it is that the hitboxes of the deer seemed pretty small and I was having a hard time hitting them

It's a really cool concept and great use of the theme in my opinion. If I have to give one criticism it is that the hitboxes of the deer seemed pretty small and I was having a hard time hitting them

It's a really cool concept and great use of the theme in my opinion. If I have to give one criticism it is that the hitboxes of the deer seemed pretty small and I was having a hard time hitting them

It was great. I love the fact that everything in the level is black when they are far. It's simple but effective way to create tension. I love the music that plays when the (spoiler) enemy starts chasing me. For me on my 4k monitor the thermometer took up more than half of the screen, not sure if that was intentional or if you forgot to make the Canvas scale with screen size. Either way, great concept and hope you improve it in the future!

In the "Edit game" page if you check mark the windows logo then I can download from the itch app. Otherwise itch app doesn't let me download it

Hi, can you please check the downloadable zip as windows executable so that I can play using the itch app in sandbox mode?

Thanks a lot for the feedback. I’ll make sure to make the visual feedback better, and maybe tone down the level sizes to make it easier to follow. I definitely love the art style and visual of your games, so I’ll take the color pallet opinion very seriously and try out a few different pallets

I love the visuals and the in game models. The music is fun also and I love the color pallet. Here are some feedback for future improvement:

  • Controls on PC: I tried playing with an XBOX controller as well as keyboard and mouse. I could not find the button for attack on the controller and I could not find the button for jump on keyboard. Maybe see if this can be improved and maybe have a screen showing the controls before the game starts.
  • Attacking: The attacking action/animation could be improved. Maybe give the character a weapon and make the spike balls thrown a little more spaced out. Currently when I hold down spacebar the character spams the balls so much that it kinda looks weird.
  • Level Design: I was having a hard time figuring out where all the coins are and had to go back and forth across the level a few times, maybe subtly indicate areas of interest where the coins might be using level design tricks

Overall nice prototype, could be fun with improvemetns.

Can you please mark the zip as windows executable so that I can play through the itch.io app?

Nice job, it was pretty fun. Love that there are different types of ships. The music and sound effects are great. The game runs really nice too. Here are my feedback

  • Love the types of ships
  • Love the randomness of the maps
  • Love the fact that there are different types of guns and I can equip up to two.
  • Really enjoyed the feeling of momentum due to the acceleration tied to a separate button.
  • I wish that the gun selection screen showed the different attributes and fire patterns of the guns
  • I wish there were some easy enemies early on that move slow and one hit kill to get used to the game, currently it becomes too difficult too soon.
  • I will also echo what others said about control, with Keyboard I kept hoping for tanks controls

That worked great. Thanks!

Thanks a lot for taking the time to play my game and giving me the feedback. I can now see that showing targeting needs better visual feedback and I will work on that aspect. The music not playing almost certainly is a bug! I am planning to revamp all the audio anyway so I will try to fix bugs like these also. You are also right about the powerup variation and I do have some ideas, but didn't have enough time to code the different types for this jam. The difficulty for me is an interesting topic. I am trying to appeal to a lot of different types of gamers, but the current difficulty is definitely too easy. Thanks again for all the feedback, I really appreciate it!

Thanks a lot for the great feedback. This definitely gives me encouragement to keep improving it. The footsteps idea is really awesome, I will shamelessly steal it. The environment needs work too as you said. That would be a good place to focus on. I am starting to create some music, didn't have time for that for this game jam and your audio ideas are 10/10. Thanks!

Really good initial concept. Love the visuals the audio and the amazing feedback when hitting (or being hit). Like the perk and upgrade system. I think the combat might need a little more tweaking somehow as I didn't feel that there was too much strategy involved in the combat. Otherwise awesome game. Hope to see more improvements in the future.

Can you please mark the zip as windows executable in the game so that I can run the game through itch.io app?

I have not played the game before so I can't really comment too much on the improvement that was made as part of this game jam. However, as a whole this is by far one of the best free games I have played on itch in a while. I love the visuals, the UI, the sound the graphics, the audio the controller support, the controls, the gameplay. I would definitely keep playing this game long after the jam is over for sure. I don't think I would be able to provide too much negative feedback. Love the game, hope to see it become much greater in the future.

You have something with the visual. It maybe needs a little more polish (not sure how), but it has the potential to look really amazing I think. I really had fun playing the game. Maybe a crosshair to indicate where I am aiming and a hit indicator giving visual feedback of when an enemy is hit would be nice to have. For this the map size seemed fine, but I didn't realize that the edge of the map had drop initially, so I kept falling down. Maybe the white small wall around the edges could be a little different color to make it obvious that there is a fall. The powerups definitely add a lot. All in all great job, need some audio and some more polishing and this will be a great game. 

The game was really fun once I got a hang of it. The controls are intuitive to someone who has played RTS games for sure. Maybe have some in game text with the same information as the itch game page. I know that you are working on updating the UI, the current one is a little hard to see, especially when there are dark game models (like the walls or dark alloy) behind the texts. Sometimes I couldn't tell why I can't build a building at a location (maybe due to the slope), a little more feedback would be nice. Another improvement could be to provide a visual feedback when a game is selected. Maybe having a queue of building a few units in the could also be nice as I would not have to keep clicking back to my buildings too see if the units has finished building and I have to start a new one. Overall loved the game as an old school RTS game enjoyer, but too old to micro units :P 

I think extension with new units would be great. I'm excited to play this more in the future.

Thank you so much for playing the game and finding the time to provide the feedback! Honestly I didn't think anyone would even go all the way to the last level, so I didn't put any heart into it. Since you seem to have enjoyed it so much, I will work on it more and clean it up (it's a little embarrassing that I didn't notice the floating building tbh). Also, fair point about the units going through non selected buildings, that is something I'll clean up. 

I think giving the player the chance to see the level before starting is a great idea. I am not sure what you mean about customization though, maybe something like letting the player choose the percentage of swordsman/archer/supply bases from the map after seeing the level itself?

You definitely have an eye for detail about the upgrade also ending up selecting the bases. I think it has something to do with raycast from camera going through the upgrade  button and selecting the base - it's a good observation and I will try to figure out how to fix that. 

Thanks again for the detailed feedback, it was really valuable. I do feel encouraged and I will keep working on it!

Thank you so much for playing the game and finding the time to provide such detailed feedback. I genuinely appreciate you taking the time to provide such thoughtful insights on my game. I am not sure about the initial load issue, I have heard similar feedback on other games but I could never reproduce it. I will try to get some friends/family to try on their computers to track the bug down. I do agree that the controls could be better - I will try to prototype a lot of different options and get it playtested with some other people to see what gets me the most positive feedback. Finally, thanks for noticing the difficulty curve, I have had some players complain that the difficulty was too hard and I artificially rate limited the AI, but I may have gone too extreme in the other end. I will try to ramp up the difficulty and maybe not penalize defeat as much.

It is really hard to get good constructive feedback as friends and family usually always say good things or nitpick about small things - so thank you again for the detailed constructive feedback.

Really good concept. It gets surprisingly hard at the last level, but the puzzles are pretty rewarding.

Amazing concept. If I have to give one feedback, I wish there were more syringes (either on the map or gifted when getting a certain number of humans rescued). Otherwise, really fun game.

I have uploaded a walkthrough on youtube if you want to skip ahead and check out the later levels: 

Thanks for the kind feedback. Currently there are 5 levels in total. I will updated a walkthrough on youtube soon. I did notice that the shop in level 3 had a collider issue preventing going forward, which should be fixed now. 

Congrats! :)

Thank you! This is basically my second game and I just wanted to be able to put something up in 4-5 hours by myself and hence could not expand it any further. Making the phonetic language was fun and I plan to expand the game since the language is already designed :)

Thank you. Any gameplay feedback would be appreciated 

It was impossible for me to shoot the targets in the first level because my mouse sensitivity was too high. If I moved the mouse the slightest amount, the reticle would move from left of the target to the right. A mouse sensitivity setting would be nice.