I’m interested in making a game that’s a cross between Factorio and RTS/auto-battler/"Tug of War"-style RTS games like Warpips. My main requirement for the game, one I’m not willing to compromise on, is that units must have ammo to fight, and that ammo must be supplied via supply lines. These supply lines need to be set up, can be disrupted, and disrupting the enemy’s supply lines should be a key part of the strategy.
With this requirement in place, I’m open to exploring different types of game mechanics, settings, and so on to find what’s most fun.
I’ve created a few prototypes to test out various mechanics. While some of them are already pretty fun, I’d really benefit from guidance from someone with game design experience to help identify the most engaging version of the game.
Initially, I’m looking for someone to discuss the game design process with and to help playtest different prototypes to determine what works best. However, if things go well, I’m also interested in pursuing a more serious project and releasing a full game in the near future.






