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This is a nice one: I like the narrative approach of the game as opposed to other more simulationist. 

I saw your thread in Reddit about sensitivity readers. How did that go?

Thanks. 

Which subreddit did you see it on? RPGdesign and RPGcreation gave me two radically different receptions, lol. Overall I got the most helpful results from a couple discord servers.

 The best advice I got was to remember you can compensate people other than just with cash, they suggested if you can't afford a professional to find another indie and/or amateur designer and offer to swap editing or writing or art or whatever your strength is in exchange for a sensitivity read (just don't be the jerk who offers "exposure")

As for finding one, I'm fortunate enough that a friend volunteered to help me out with it.

I'm actually looking to go a step further and find a Japanese co-author for future stages of development. Both 'cause I want to expand the cultural stuff and get it right, and also just because an overseas penpal sounds like a fun cultural exchange.

If you know anybody who might be interested send them my way.

I agree. The "exchange of work" tends to be fairer and easier than with just money (which tends to be in limited supply, you know).

I saw the thread in... not sure which but it was mentioned that if you paid someone to look for problems in your game there was a high chance of, well, getting problems regardless they were real or not. It's not something isolated: if you ask for your system's flaws, you will get flaws no matter how polished and tested it is.

I think that was probably in RPGdesign, RPGcreation was much more positive about the idea.