I feel that, I had some stuff come up unexpectedly the last weekend of the jam and lost about two days of work. Barely had time for layout.
Monkish Monkfish
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Also, I'm actively looking for a Japanese co-author to come on board and work with me on future iterations of the game. I really want to dig into some cultural nuances to give the game some vibrancy. My preference would be for a new/aspiring designer like myself because I feel it will help build a more equal partnership.
Thank you sooo much. It's my first ground up project, as opposed to a hack, and something different was exactly what I was going for so this feedback means a lot to me.
I'm likely to try some playtesting online at some point, so if you're interested in trying it and the timezones work (I'm in North American EST time) I can let you know when that gets going. It'll likely be in April as my schedule is pretty backed up.
Thanks.
Which subreddit did you see it on? RPGdesign and RPGcreation gave me two radically different receptions, lol. Overall I got the most helpful results from a couple discord servers.
The best advice I got was to remember you can compensate people other than just with cash, they suggested if you can't afford a professional to find another indie and/or amateur designer and offer to swap editing or writing or art or whatever your strength is in exchange for a sensitivity read (just don't be the jerk who offers "exposure")
As for finding one, I'm fortunate enough that a friend volunteered to help me out with it.
I'm actually looking to go a step further and find a Japanese co-author for future stages of development. Both 'cause I want to expand the cultural stuff and get it right, and also just because an overseas penpal sounds like a fun cultural exchange.
If you know anybody who might be interested send them my way.


