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Masters of Raana

An open world Sci-fi RPG with adult themes. · By GrimDark

Questions/Suggestions Sticky

A topic by GrimDark created Nov 29, 2021 Views: 84,833 Replies: 266
Viewing posts 121 to 155 of 155 · Previous page · First page

literally just an option to change the color of the text cause its very hard to read for me

3 things.

1. The text for the journal is very light and very difficult to read.

2. The 6pm pimp session should be automated, or an option to have them automatically work at the settings chosen. 

3. A shortcut to arena from homescreen would be good, too.

Would be cool if main character can have both katana/hand sword and a firearm, like the slaves, in battle, without having to toggle through. Right now, main character can only have a gun or a hand item equipped at one time.

Another thing that would be cool is if a slave that has run away you get an option to find her later in the game and get her back, or a quest of that nature. Makes it more forgiving for newer players.

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Sory for my poor english.


A few quiestion:

Have I just gotten rotten luck whit the rng, duing somthing worng or is it a bug? I have crafted around 100-150 Textiles, 15 padde armor repaired them when the dont brake (asume whit beter artisan mc gets better at reparing atm 3/5sok) and som injector all in all I think around 200-250 actions that woud give a rng too increase Artisan and Artisan has not increast it is stil at the starting 25.


I found a artifact and can see it in my inventory but cant seem to find out what it dos only from what I read artifact dos have som efect?


Is ther a way thro the game to unluck donation at places like Preacher's Hall and  Aesir Tribe the dont seam to be related to a specific religion.


At the begining you can chouse who your parents were all choises whit a significant roll in a post apocalyptic civilisation is the any plans on implementing crafteres as a choice in the futer?

Raising Blacksmith and Artisan is a hassle because there are so few things you can make that help you, but yes it does sound like you've had bad luck although making textiles wouldn't increase it, but the armor should have. Repairing your stuff you must take it to armor shop & spend money & time, or you must assign a Quartermistress with 50+ in science skill.

Artifacts are desireable to improve standing with some factions, in some cases, through the donation menu. They may have other uses but that one I'm sure exists. 

Preachers Hall opens to more interaction during the end of the Michelle Wolfe "worth pursuing?" quest from asking about her background & hopes after she reaches high affection. 

Aesir Tribe / Warrior's Hall is in fact a religious building, of the Aesir faith. It might be locked out if you've chosen a religious enemy to the Aesir, Catholic  & maybe Muslim, are hostile although I'm playing Aesir faith & no problem supporting the Great Mosque

I see is this a really reply but I hope it helps you or someone.

How do you initiate Catilin's quest, its not starting

What is considered a "good" level for a skill? I feel like all my skills are around 70 but still either never succeed on rolls or are like 50% affective. The game is set to the lowest difficulty and the dice rolls are the middle option. I can't really level my skills up anymore since I read every book and did every class all of which can only be done once. Am I doing something wrong or is there a more consistent way to level skills??? Also, as a side note I turned off aging but had a kid. Is there just no way to age them up? They kind of just fill a household spot uselessly now.

Developer

You reach Master level at around 120 - that's enough to shed away most of the (possible) negative modifiers. 

A skill of 90-95 seldom miss and should be considered an "Expert" level. 

70 is more adept/intermediate. You're pretty decent but still far from the rank of masters.

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How can i use the grid to hack?

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1) There appears to be a bug that drains $$$ that kicks in after a certain amount of progress has been achieved.  For example, when I check 'Manage Economy' at the current point in my game, I'm at -$77/day.  I click End Day and $266 disappears from my finances (with no events happening to explain the extra $ loss).

2) I feel the greatest strength of the game is how open-world it is.  Especially to begin with, there are so many options available.  I would suggest that to improve this, and to keep options open late in the game, you could add a gambling minigame or two, where players can wager either money or crafting parts, with the option of wagering higher stakes as the character becomes more influential.  There were some excellent, replayable minigames in computer games of the past, such as Arcomage in Might and Magic VII/VIII - which strikes a fine balance between strategy, luck and unpredictability.  A current MMO, Renaissance Kingdoms, implements a Texas Hold 'Em poker option within its taverns.  Perhaps something similar could be implemented to enhance MoR?

3) Gameplay gradually becomes more repetitive, and you end up having to grind in the arena to build cash or grind in the crafting skill to produce items.  To produce more variety in encounters later in the game, I suggest adding more random NPC spawns at different places on the map, with greater variety in rewards (e.g. crafting parts, ammo, armor, tendstims, books to raise academic skills/intelligence, serums to inject slaves with that increase/reduce certain stats).

Overall, this is one of the best, if not the best, RPG I've ever played, and I look forward to its completion.

Developer(+1)

Thank you for your suggestions and kind words!

About the money bug - have you ticked "Auto Buy rations: On"? In that case, an additional amount of money will be deducted when you go out an purchase food for the assigned daily food price that is calculated during the Conclude Day events. Price for food is not included in the Economy overview because the price has not been set yet.

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Yes, I have auto-buy rations ticked so perhaps this is the reason for the extra expenditure.  It just seemed like a lot of money!

That's inflation for ya

the door code for the in Kahli outpost oldhouse?

How do you heal NPCs (beyond the bath house)? What does the Healing Ointment do? How can you use it? Much appreciated

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Tendstim item is your healing item in this game, available Abbot Roo & some other places. Healing Ointment is targeted in accessories - applicants to reduce sexual wear.

NPC do also heal over time when you rest overnight, which may or may not be relevant to your game

Thanks, I see the new Tier 4 update allows using stims of NPCs.

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What are the mechanics of using the healing ointment? I can't find a way to actually use it. 

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If you move to inventory->accessories, on the lower portion is a toggle between accessories & applicants. Activate the applicants area, and then a "use oitment" bar will be next to any area that has wear, the bar will highlight red if useable & then just click that and it'll perform it's effect.

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Many thanks!

Also found a bug when you sell captured female bandits at the slave market. You get locked out of the Slave overview screen where you set jobs and see full stats. It just shows a pick of a girl walking into the academy. No way to clear it

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Choose slave from dorms, navigate to overview, move the girl to main slave position using button on the upper right *should* fix this, I observed same issue & this method has worked for me consistently.

Much appreciated

i wanna get startet but i do not know what i have to do

Might not see this but, great game. Drew me in from the begining. Have been following the  updates for sometime. Can't wait for the multiple wives update, lol. My question is can H.U.L.C. armor be crafted and, if so, the requirements. My blacksmithing is 130, artisan 100 and it's still grey.

Developer

Thanks! Yeah, 083 is coming out soon!

You have all the required materials (HULC parts)?

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"Is it done yet?! Is it done yet?!"  Not soon enough for we addicts. lol

Great game! A keeper.

Forgot to text, I have (7) seven h.u.l.c. parts, how many does it take?

Developer

You need 15! :)

WOW!   Okay, it's an investment. I'll have to make one and see if it turns a profit. ;)

Thank you for taking the time to reply. Kudos

Oh, and was wondering. The 'picture' notices to start the day. Could there be one for their birthdays? I always miss those. lol  Thanx

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A suggestion, I'm aware a lot come in, & maybe there's something I don't know but here goes:

Make merchandise into a low level (combat knife/whipping cane level) craftable item. In my thinking it'd take scrap metal & scrap cloth, perhaps 5 of each makes 10 merchandise, or 20, something along this line.

The reasoning is, the inability to make or buy merchandise is really counterintuitive given that it's the primary faction request of the Industry & Trade factions (Catholic & Muslim). Again maybe I'm missing something but from anything I can see, Aesir benefit to some degree under the craft system. You can make swords & rifles, even if slave raiding is generally going to get you farther, faster, you can use craft to do something helpful pretty early on if you feel like it. 

Catholics *can* get to gold necklace, but that's hundreds or even thousands of combat knife unless you save & reload over & over again which rapidly kills immersion, &  Muslims have zero crafting or trade options. I do understand selling hides to Drenner village is a means to get the resources they ask for, which is why I was thinking scrap metal as a component, it adds another level of value to scavenging in keeping with the seeming sense that survival skill is intended to be important to these factions.

So in summary, unless it'd somehow break something else, adding one button worth of coding would add additional potential playstyles for crafting, scavenging, & two major factions, so I'm hopeful this isn't one of those suggestions that asks you to use time on a niche thing 95% of people will never see.

It might also be fun if the orphans had a rng to give you merchandise they made when you come to visit, after you upgrade the Building level to max but that's a bit off-topic.

All of this having been typed out, hopefully it's coherent without begin overly wordy. If you (Grimdark) do read it, thanks you for such a great game, I'm really happy I came back to it.

One final note, I'm playing Aesir with very solid control of the faction, so if there are quests or something that does everything I just said which require being a member of the religion, I'll feel silly & not be too surprised, this game gets alot right. :)

I get lost so easily, with both following quest lines and the gameplay loop itself, It is a great RPG but I feel as tho something is lacking. Maybe a better traveling  system  or maybe some type of guidance system for newer players. I died more times in first 1 hour of the game than any other. making money is fairly easy but its hard to know when or why a certain quest line/ investment gets disabled. Maybe adding in a little tab that shows how doing something might effect relationships. Overall great game, I get lost in time playing this but at the same time I feel as tho most of that time is either spend grinding money or wondering around the world aimlessly, hopping I run into something. Another thing is that when you read quest or any type of story progression, they mention names like i know them . I feel as you should add in a system where you can click on a quest and make that quest into your top priority, so that all times you know where the next location is at. (something like a small square message on top right saying big max is at the docks go meet em). ALSO some quest lead to game over, because you can't prepare at all, due to you not konwoing that quest has enemiess, espically for first time players.

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Where i get Workers for the Workshop ?  Nice Update, finaly we can Have Morse Slaves in houshold, But i Build the Workshop were i Get Workers ? 

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Slave-> Job & Title->page 3 is workers & foreman. I'll hope that helps you?

I would like to know if the pubic hair issue works or is just me that doesn't work because they always look shaved even if i change the houserules?

Hey, I am new here and I see a game I would like here, but my PC is very low end, sory to ask but can I play this on Joiplay?

No Android Port for further? 

Thanks, hope you replied :) 

Nevermind, it's a web game after all, I thought it was and APK :v

Good afternoon, I would like to ask if you plan in the future to also have a female protagonist as an option to choose from when creating a character or will there only be a male protagonist?

This doubt appeared because seeing the problems that the world of your game is going through regarding the issue of slavery and also due to the war that is often mentioned in the past and how it left marks on the world.

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Back to this game after a bit

Excited with the new changes but the game feels way harder now (maybe I just botched it). I was struggling to get on top of stabilising an economy (still having a good time, mind you)

One thing that remains an issue, IMO, is the lack of information within the game. Masters of Raana is a game that is very intense on management and decision making. Even if most decisions are small, you’re making them all of the time (what actions to take, what tone to take, etc…)

But a lot of these things are hard to grasp/understand: “Raise fear of a slave”… okay, do I WANT their fear to be high? Why? I can’t tell. Similar to other stats, like willpower. Someone mentioned that, in combat, it’s hard to tell what weapons to use for best capture chance and the only real hint I got is at one point during the tutorial(?) it’s mentioned that the whipping cane is the ideal, but I’ve also noticed that pistols MAY not be too bad, as Bud seems to incapacitate more often than others

A round of “adding a help toggle” and/or extensive use of mouseover tooltips would do WONDERS for this game. I remember having a hard time telling if I was actually doing well the first time I played this game and this still remains

FINALLY: the “advance another day” button in the new day report being a little house right next to the “okay” button has made me accidentally click it a decent amount of times

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Hello! 

How to start the investment in Caitlin's clinic because I turn her into a servant and then I free her (with 100 happy and friendly), several days pass and no icon appears on the west side

Also, will there be scenes changing the state of pubic hair?

or showing off their piercings when you have sex in bed?

I don't know if you can have sex in other parts of the house except for a specific npc.


Thank you so much!

Hey I can't do the tasks for Finnegan in the Dockgrave Tavern. I spoke once to him for the first Task and now the "Need Slaves" option is greyed out and I can't turn in a fitting slave. Am I missing something here or is it a bug?

It got changed in newer version, once you start it, girls can be taken there by action->task & location, same menu you now use to take them to Nika's, Watery Eyes, etc. If she meets requirements you can sell off that menu.

Hey, so I was doing the slave masters of raana quest line and when i helped Aria with killing her enemies, for some reason the quest disssappeared and no one says anything in Kyamanto hall. Is this normal and also is something going to happen when I get her willpower to 0?

I have some questions about religion. If housemates devoted to opposite religions, it won't cause problems between them? Should I convert everyone to my religion (2moons) or go back to atheism? 

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Hello
The game is somewhat obscure when it comes to what stats do or how you get them. For example at there isn't a indication on what science does, during gameplay you can find cases where you need to have it at a specific level to do something but there. While during gameplay I recently realized "oh I need more inteligence... How do I do that?" (I did find a few ways but there is no indicator on what they are).
In a similar vein being more open about how damage is calculated would be nice, the stats I have seem disjointed with the damage I do. More stats still does more damage but how it grows is beyond me.
Sometimes for checks I fail or have really low chances of success and I don't really have a indication on why that is the case. The stats are all there but there is no indicator that this check uses inteligence/science/charisma or is affected by defience, filth, anger etc. It leads to moments which can be described as this isn't working but I don't know why.
Other obscure/non intuitive places in the UI would be hacking (what stats affect it and having a indicator of hey you can get x or y upgrade to make this better would be nice), Capturing enemies, and weapon properties (like the spear having reach, what does that mean?).
A related QoL upgrade would be adding a % chance to succede when doing stuff, the game already says rolled x failed/succeded by y, so you can calculate it yourself but having an additional you had z% to succede would be apriciated.

As a secondary thing having most common daily tasks be accesible in a single button would be great. Two examples are learning in the library, and praying, it is only a few clicks to get to where they are but having an option to automate or at least 1 click them would be nice.

In general  despite the issues enjoy the game a lot, thank you for the great game. 

I agree, I would also add in that when you start the game, you're just dropped there zero indication on what to do, or even like milestones goal before each major quest, ie, maybe having an rough recommendation on each quest. This could be in the wiki of the game or even an built in feature where you can see what is recommended. Basically a flow chart on everything.

How do I provide a merc with weapons, armor or ammo?

(Center Bottom)-NPC menu-> Find the merc you want to equip-> (lower right_-> Clothes, Accessories, Weapons, Armor.

If the merc is using a weapon they need ammo for, and you have the ammo, automatically deducted from your overall supply

Thank you.

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Based on the last major update, perhaps you had the same thoughts as me? Perhaps, in addition to female prisoners who can be turned into slaves, it will be possible to turn minor urchins (for example, those who broke into your house to steal) into slavery instead of turning them over to the guards, as well as men. They could all work in your factories. You have already done a lot of work, and it’s already possible to live in Raana’s world. I hope you will continue to work in this direction. This would greatly diversify the gameplay.

PS: And I want my wrool cat as NPC! XD

I have a question about the debug menu: What is the dying world button for? I have been gone for a bit and recently updated the game and noticed this in the debug menu.

Corruption 100, control and prosperity set to 0

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Fun game so far. Stuck on the Golden Seal quest. I try going to Darkmere, but there's no option for an ambush point and there's not a specific date given for her shipping out (just 'several days'), and unlike Dakota's birthday the quest doesn't give a timer. What do you need to do to trigger the ambush?

EDIT: Found it. My browser window cuts off the top part of the screen, so I missed the interactable point.

Alright, been enjoying this one a lot. The systems are a bit hard to work around, not horribly intuitive, but they are satisfying. This would make a pretty solid game even if the sex aspects were entirely off camera. My suggestions would be as follows:

- Skill training options across the board, expanding the courses available and number/variety of books. Right now trying to build up Survival is an exercise in conjuring RNGesus to your aid, and not very much fun. 
- Recurrent courses for the PC in addition to the slaves/servants/mercenaries. It would make later game advancement more feasible.
A Retreat/Withdraw button in Combat! This one leads to frustration, because while you can choose to engage on most fights (click on person on map, choose to either Engage/Withdraw), there's a few really tough fights that you don't have any option to back out from and are forced into combat by clicking on them (the kaiju sea lizard thing, the coilgun snipers in Stokke or Kelsey, and a couple more that I'm forgetting now).  There is also no way to identify these other than a good guess or bitter experience.  I'm fine with a risk/reward option for the player to allow them to decide if they can or can't face down what's waiting for them, but not "Oh ho ho! You've clicked on my trap card sea lizard thing, and now it's mudhole stomping time!".
- If the backers involved are in love with 'no retreat', then just add an additional designator to the overmap icons for the encounters that will force a fight. We have them for Elite enemies (the crown) and for the people who are extorting money for passage (the dollar sign), so something like a skull or an exclamation mark so that the player knows not to click on that thing unless they're ready for an unavoidable fight.
(that's not the same thing as being in a dungeon or mission and getting jumped by bad guys, that again comes under player risk/reward - you know you're going into the sharp end when you choose to go on a quest)

I built the tavern just below my house. It says a barkeep can be assigned via the duties tab. But there isn't a visible duties tab on the tavern management nor one in my house. Please advise. Thank you ahead of time. And by the way, loving the game. 

Check the Jobs tab in the NPC management screen. The Barkeep and Tavern Worker should be on the later tabs.

probably implement an algorithm so that kids do not withdraw until their adulthood? It doesn't rly make sense for kids to leave (especially under Raana's dangerous background). This one I have left when she's 12.

It might also be nice if we receive messages from kids if they decease/anything happen after they withdraw.

Can Npcs and MC die of old age? If yes is it then a % chance or at a certain age Npcs and MC dies?


Do Adrienne Keller or/and Rebecca Higgs Special Ability have effect on the Wifes Stewardess dutie or do a random npc with the same Domestic, Intelligence and Educational skills earn the same?

The new update on the wiki Aging/Ageing site explains most of this (Can Npcs and MC die of old age? If yes is it then a % chance or at a certain age Npcs and MC dies?) guess this means that none recruitable NPCs don't die where MC and recruitable NPCs is Immortal as long that they don't retching 0 in STR/DEX/STAM and can die young if the do.

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