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This is adorable! The "Yeah, wack 'em!" dialogue gave me a good laugh too :) Only thing I wished for was to be able to talk to the villagers after hugging them because  I wanted to get more into what this village was about and their reaction to a kid hugging them to make them feel better.
As an audio person I loved the music and sound! How it gets slower and pitched down as the time runs out and it gets darker was a nice touch. I actually went to answer a text for a second not noticing the timer and came back like "oh OH NO" because the audio was such a perfect cue for me that time was running out. The ukulele sounds like it was played and not a sample, which I really appreciate too. 

Thanks so much for checking out our game and providing feedback!

I had originally wanted Violet to be able to talk to the villagers however time got the best of me. My idea was to have the villagers just give hints on another Meansters location; however, I love your idea of letting the interaction shape the villager as a person and give context to their relationship with Violet. Thank you!

The music was all performed and recorded by Sam_TheBestFishy, even the piano flourish when Meansters are hugged. I really can't thank her enough for coming in last minute to really make this game complete for the game jam. I am glad you enjoyed the slowing of the music. I was hoping to give some sense of urgency to our low stakes game.