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(+1)

Hi, I have a question about custom assets.

I am planning to have some lore related stuff be translated or take form of an asset, such as connection to people, influence, places or specific items.

Do we still have to spend 3 exp to get them or do the character obtain them when they do obtain them?

I'm bad at judging if something is too OP or not so another opinion would be a really big help for me.

Acquiring assets requires two things:

  • 3 xp
  • Narrative context

For example, you can't just "learn" to be a Gunslinger out of the blue, you also must frame it fictionally: the character trains hard by herself with a gun, or is taught by someone else, your call — it just has to make sense inside the story. 

If I were you, I'd write specific conditions for buying the asset, like "this asset can only be chosen when you gather information about X", or something along these lines.

Good luck!

(+1)

Ah that makes more sense, thank you.

(+1)

If you want to create your on assets, have a look at https://effortlessmountain.github.io/ironsworn-asset-workbench/assets/new. It makes creating the cards a breeze. (Not my project.)