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I'm a big fan of the vibe and aesthetic of this one. I don't know if Thomas Was Alone was any kind of inspiration here but I'm definitely getting those vibes (which is a positive thing imo).

The only major gripe I had was I could have used a clearer system for mining/building (or perhaps a bit more feedback for the player), but that's just a QoL thing, not a game-breaking problem.

I would love to see where you take this. Great work!


Thanks so much for taking the time to try it! Thomas Was Alone was a vibe in the sense that I don't have any art skills to speak of, so need to lean on what geometry can give me. Also, the embedded story is a track I'd like to explore more (which you also did so nicely in your entry).

Of course, the bugs and clunky UI get in the way. But hey, it's the first time I've ever made anything vaguely playable, so I'll take that as a learning experience!