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As I see on the code, the Window font takes priority over the scene font. So if you attach a font to Scene_Status and another font to Window_Status(or whatever name the status window has), the Window_Status will take his font and not the scene one. I guess. It's been a while since I looked at this code for MV.

But, to give you a little try, take a look at the yanfly message core and try to remove or comment on these lines:

It may solve the outline width and color issue.

I saw that solution in the comments on Font Manager before I left my own, it worked in some areas but unfortunately did not solve the issue entirely.  But it's very odd to hear Window font should be taking priority - in my experience, most of the time I can't get Window font to change at all unless Scene font is applied, which then changes every font in that scene even if the Window fonts are each unique. Thank you anyway for your responses, I'll keep trying to work something out and test with other plugins I have to see if any of them are causing interference with yours. If I find a solution (or discover what plugins cause the issue) I'll report back here in case anyone else is having the same problem.

Yeah, the windows should take priority over the scene... unless I did something wrong on the code for the MV version. But like I said, not willing to support this anymore =/

Ok then, good luck!