Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

emogal

6
Posts
A member registered 95 days ago

Recent community posts

(1 edit)

Hi, I just bought this for MV and despite the thread it has on RPGMaker forums claiming these issues were fixed, they still seem to exist. First, hovering over an event -- whether it uses an image or is blank -- does not change the cursor to the one in the notetag. I tried this with <setcursor: [name]> as well since I've never seen a tag without <> surrounding it, but no change. Second, clicking anywhere on the screen causes an immediate crash, citing "cannot read property 'children' of undefined" with getPictureArray on line 1310 as the first in the error log. I haven't put any pictures anywhere, I just wanted to see what happened when I clicked with the custom cursor. What should I do about this?


Edit: in case anyone else runs into this issue, apparently he means Comment tag, which is entirely different from "Note:" as it says in the help file, and implies notetag. His video even shows him highlighting the section that says "note:" while inserting it into a comment..... I would change the help file to reflect this because it was confusing, but given the odd format of js used I wasn't sure if it affected how notes were processed. As for the error, I ended up changing it to return false... but it's up to him to figure out the actual issue and patch it.

It looks well worth it to buy the Pro version, but was the Free version removed? It's mentioned multiple times here and in the help file but there doesn't seem to be a link to it anywhere, nor mention of it being removed, just two separate options for an $8 download. I'm using MV if that makes a difference.


I prefer to try free versions of plugins in my own project first and then keep a list of which ones I end up actually using so I can go back and support the creator with appropriate payment once I'm sure it's compatible, but seeing as how you've put out a handful of other plugins I already rely on, there's definitely no lack of trust keeping me from just going Pro if that's the only option.

I saw that solution in the comments on Font Manager before I left my own, it worked in some areas but unfortunately did not solve the issue entirely.  But it's very odd to hear Window font should be taking priority - in my experience, most of the time I can't get Window font to change at all unless Scene font is applied, which then changes every font in that scene even if the Window fonts are each unique. Thank you anyway for your responses, I'll keep trying to work something out and test with other plugins I have to see if any of them are causing interference with yours. If I find a solution (or discover what plugins cause the issue) I'll report back here in case anyone else is having the same problem.

You've made a lot of helpful plugins, it's easy to mix up what the help files say, no worries! And yeah, I have yours below Yanfly's, but RMMV still seems to prioritize Yanfly's Core/Message Core plugin settings when it comes to outline width & color. That's why I've had to use the escape codes from Global Text to remedy this, but a few other plugins I've used don't process it as a code and show it as text rather than applying the change to the text...

I also had a question about the way changing font color works for Windows and Scenes: is it possible to change *just* the font colors for parameters on the Status page (Atk/Def/Spd etc) or does it require changing the entire Status page to the same font setting? Currently, the options offered from Font Manager seem to suggest certain individual Windows can be changed, but instead it requires changing the entire scene just to get those Windows within it to honor the change.  I'm too unfamiliar with the program to know if this is just a limitation of RMMV, or if I'm doing something wrong. I've tried changing the font order, but Windows within Scenes don't seem to change no matter what. If you don't know either, don't worry about it, just figured I'd ask in case there was a definite answer from someone more familiar with how it works.

I only mentioned the Global Text plugin because it seemed relevant that Yanfly wasn't overwriting *all* of the Eli plugins, which to me indicated there could be a solution that allowed Font Manager to not be overwritten either.  I can't find anything in the Font Manager help file at all that even mentions Yanfly... am I looking in the wrong place? A quick search of the Google docs page turns up 0 results...


I just tested the SetWindowFont plugin command in a blank project and it only seems to apply the change after the window is closed; for example, if the default GameFont is set to black and the plugin command tells the event to call one that's set to purple, the dialogue will at first display completely unchanged (black, GameFont) but if you engage with that dialogue a second time, it will then show properly as purple. The same was happening in my main project where menu tabs would only adopt the SetSceneFont change once a different tab in that menu had been clicked on, prompting the first tab to then show the change properly. There are no other plugins in the blank test file besides Eli Book and FontManager (and the RMMV default ones) so this can't be a conflict issue.

Hi, I've been using this in MV but noticed the font outline color parameter does not work unless your Global Text plugin (the one using "§") is applied additionally, which kind of makes changing the overall Window/Scene parameters a little pointless if I then have to individually modify each text field with § to change the outline anyway. I know you've said the MV version is no longer supported, and I'll admit I think Yanfly's Message Core may be getting in the way somehow, but I just don't understand how the § tag from Global Text manages to successfully override Yanfly's params as intended, yet Font Manager itself cannot. The order I have the plugins in is Eli Book, Font Manager, Global Text, Message Actions, and they all must be placed under YEP plugins or else Yanfly's stop working entirely.