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I couldn't skip the last dialogue box of each text stream, also the way the camera moves when the player jumps means that they can't see the floor when in the air. This sort of bouncy camera movement can also be bad for people with certain motion sickness. 

(+1)

Thanks for the feedback. I made the dialog box intentional but the camera movement is something I'm working on for future projects.

(+2)

There are some really good tutorials and a great GDC talk about how to do smooth y-axis camera. God luck improving your skills. :)