The controls are not fantastic. They are sticky and floaty. The character has perfect air control, so if you stop going in a direction while airborne, he stops immediately. The jump is not modulable, so there's a standard height, which doesn't feel too great. Some collisions aren't detected correctly, like falling on the lamppost in the middle can be finicky.
The character auto-turns left, so whenever you press Ctrl to chuck coins they tend to go left. When on top of a ladder, pressing down doesn't scale down.
Some AI patrols, some AI is stationary. When you throw a coin to A, they go back to patrolling. B, they remain in the new position. This is terribly confusing, considering the two enemies look the same. I would have added a "go back to position" instruction to the B type.
I didn't know what Alt did, cause I went past the instructions too quickly because there was danger.
I barely ever used the hiding mechanic. I beat the game by falling down the first pit, then jumping on an enemy's head, riding him all the way to the ladder on the left.
Theme: The theme was missed in my opinion. The title and instructions are just a gimmick. The game is about not being caught, obviously. But the game isn't really a liar. The dev may be. :D
Highlight of the game for me was the music. Great job on that.
Viewing post in Just Surrender (Community Game Jam 2019) jam comments
Thank you for your in depth feedback! Very interesting and useful!
I didn't know you could beat the game so easily, I guess it lacks QA / betatesting.
Thank you for taking the time to make a precise comment!