The aesthetic and the font compliment each other quite well, and I actually laughed once or twice because of the writing! The images are pretty low-resolution (16x16 pixels, I'm guessing?), but that could just be a design choice. Doubling it to 32x32 might give you a bit more room to work with.
I have to say, I thought the text was painfully slow. I don't mind visual novels/text adventures with few choices, but unless it's an intentional design decision, having such slow text with no way of speeding it up feels bad. A few easy ways to do this would be to have a slider on the side to adjust the speed, clicking to show all the text at once (with a brief second or two pause so the player can read it), or having the player select a speed before the game starts. But I've made a game with the same text typing style, so I remember hitting all these same pain points myself. 🙂 Some background audio would enhance the whole experience, too.
Great entry!