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(1 edit) (-1)


Hi, mastiph I am getting the performance issues using shadows, or emissive as well. Like if I inherit from le_game to use textures and create an entity that's a child of le_game, I get a serious performance drop. When I mouse over the blue marker where the drop happens (when I created two instances of such an object, see below for what it does, create a sufrace, and free a surface...no idea what is happening there, perhaps badwrong can shed more light.

I have no issues having hundreds of lights on screen at once however. Yes it taxes more, but not like how only two instances of the object which inherit from le_game do as per the screenshots below!


I am on a 5600x with no integrated graphics, only 3080 graphcis card.




Your screenshot shows an FPS of 919 with an average of 1479.

Dropped to 1010 on creation of two instances in the last one. Which is why I was worried I might not be able to have more than 10. But no worries all is well! Its great!!