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(+2)

i dont mind it taking longer to finish the game its a pretty big project so thats understandable and trying to force that progress out of yourself would not only make your mental spiral pretty bad (speaking from experience) the stuff you end up writing when doing that is way worse than what you could do if you weren't dont rush yourself too hard with it. 

very happy to hear about CiQ \o/ cant wait to see more of those characters :3

Yeah, you're 100% right there. I honestly don't know how professional writers manage to produce decent writing for all their deadlines and stuff x3 I know that if I try to write when my heart isn't in it, sure, I can usually still produce something, but more often than not, that something will be a wall of text that's practically worthless >.<

The way I wrote CiQ in the end was actually really weird compared to how I've written most of my other stuff. I started the common route when I was still living with my friend, but then when I moved back in with my family, I didn't even have my PC set up for months cos we had to figure out how to fit it in my room with a desk, haha.

So I just had my crappy laptop, and I used to tell myself that all I had to manage was 1 hour's worth of writing per day. I couldn't use my laptop in my room because I didn't have anywhere to sit comfortably, so I would get up super early before anyone else in the house and just type on my laptop downstairs when it was quiet and no distractions. It felt strange because I prefer to write in the dark, but somehow it worked x3

I have no idea how long it actually took to finish in the end, but I remember it being quite a relaxing and enjoyable process, haha. Maybe I'll have to go back to something like that when it comes to writing more for DD. It was just nice I think because it didn't feel like too much to ask of myself to just do an hour, and often I'd end up doing more than that because it was going well.

I absolutely cannot write when other people are hovering around making noise and causing distractions, I know that much, haha. I need to be able to put myself away in a little bubble x3

I actually feel kinda stupid now for getting swept up in the wave of attention that came when Manly played DD >.< I got so hyped at the time, and then well-meaning friends were really pushing me to take full advantage of it and make a big push to drop everything else I was doing and solely focus on DD even though I'd already made plans to take part in various jams. Deep down in my heart, I knew I wasn't actually ready to do that. I think I kidded myself into thinking it would all work out if I tried not to think about it too much and just go for it, but that's not how things work with my silly brain x3

I had planned to work on DD like years down the line from releasing the initial standalone snippet, and I probably should've just stuck to that plan throughout it all because I feel like I have wasted a lot of time agonising over aspects of DD that I didn't feel ready to work on yet, and I definitely went into panic mode making the updated demo when more and more people started downloading the game because I was desperate to let people know that the version Manly played was not an accurate representation of the way I envisioned the project as a whole >.< The project just wasn't really in a state that I was happy for so many people to see it in, haha. It was a rushed jam entry for a future concept. But I'm still grateful that things happened the way they did because the attention the project gained is what will allow me to eventually finish it the way I had envisioned it. That's something that would have been impossible if not for the exposure and subsequent support for the project!

And yeah, one person in particular pushed really hard on the monetising side of things even though I said it made me feel uncomfortable at the time. I know that person only had my best interests at heart and wanted me to succeed, but it was never going to work out the way they envisioned with my personal situation being the way it was and still is >.< And worst of all, we don't even speak now, and I think that's partly because I couldn't live up to their expectations so they just gave up on me since things were moving in an upward trajectory for them. Which is fair enough and I'm happy to see them have success! It just sucks to lose a friend over it is all. 

I guess it wasn't a total waste of time because the current demo still does a semi-decent job of representing my vision for the project, and I don't completely despise the stuff I've written that's not seen the light of day yet. But yeah, I dunno, I think I put a lot of stress and pressure on myself when I didn't really need to x3 So now I'm just trying my best to let go and not be quite so hard on myself. It's difficult to completely disregard the thought that I'm letting people down in a way by deciding to do things the way I want to do them, but I know in my heart that it's the right way for me, and the only way for me to ever complete the project in a way that I'll (hopefully) be happy with, even if that means taking my time with it and clearing my guilt over CiQ first.

That's really nice to hear about CiQ btw because I have a feeling that there aren't many people out there who care too much about that particular project, haha. Thank you for always being so kind and supportive :3 Hope you get to have an awesome weekend!!

(+1)

unfortunately ive gotta work during the weekend >_< but on the bright side i wasn't sceduled at all on weekdays so im glad to go back 

wow i didnt actually know manly played your game :0 i feel like id explode if i had that many eyes on a project i was working on! x3 theres definitely alot of expectations that can come from that but even if it defies those expectations a bit its definitely best to stick with your vision of the project  for me personally at least id have way harder time working on something if i was focusing more so on what people want to see from my project than what i originally had intended story wise cause itd feel less like my project 

I hope work has been going well for you then and that it’s not too stressful or anything! :3

Yeah, it was because of Manly playing DD that it got so much exposure x3 if he hadn’t played it, most people browsing itch would probably never have come across it unless they happened to already follow me or maybe search specifically for yandere games or something, haha. Tbh, it wouldn’t surprise me if at least half, possibly even three-quarters of all of my followers on itch are specifically people who saw Manly’s video and are waiting for DD because within a couple of weeks of the video my followers here rocketed o.o

The weird thing was, he didn’t play it anywhere near when it came out. It was like 2 years after I released it for the jam xD so I have no idea how he even found it, haha.

And weeeell, I think I probably did explode at the time and I’ve been trying to piece myself back together ever since xD

You’re 110% right that having more eyes on the project created more expectation than I’d ever felt in my life x3 Which was a good feeling at first! But then it just became terrifying and more like I was drowning, haha. I’m very thankful that most people have been extremely kind, supportive, and patient about it :3 But the tiiiiny percentage of people who have been more aggressive via emails has been genuinely scary and pretty demotivating >.< Then there’s the problem that even if people put no pressure on me at all, just knowing that there are people who liked the demo and are waiting for more makes me put pressure on myself, haha. 

That’s why I don’t think I’ll ever release a demo for anything again if I can help it x3 It’s a tough one because, if you need help with funding projects like I do, then having a demo is a great way to show what you hope to do and find support, but at the same time, it is easier to make progress on projects that people don’t know exist for sure.

I know plenty of devs are happy to put stuff out there in demo form and then ask their audience what they’d like to see from the game in the future, but yeah, that’s not really something I ever anticipated doing because I never imagined anyone would like my games or ideas enough to be suggesting stuff, and I have never really done game dev with the mindset of trying to please an audience >.< I did try to take on board all the feedback and suggestions people started making for DD, and some were even things I was planning to include anyways, but others don’t even remotely line up with my vision for the project x3 

I totally understand what you say as well regarding finding it harder to work on something if you were focusing more on what others want rather than your original intentions for a project making it feel less like it’s your project because it did begin to feel a bit like my baby was being wrestled away from me at one point xD

On one hand, it’s nice that people would care enough to want to ask for X or Y to be included in the game, but on the other hand, I had a pretty solid vision for what I wanted to do with DD long before Manly played it, so I wasn’t really looking for suggestions and stuff >.< they just kinda came at me anyways, haha.

And the biggest problem with unsolicited suggestions for content is that the people making them only have the demo to go off of. They can’t see inside my head and know all my plans for the project, so many suggestions just straight-up wouldn’t work because they’d clash with the plans I already have x3 There’s no way for anyone to know that though because I don’t really want to publicly discuss every detail of the game and give away story points and stuff cos it would ruin the surprise of just finding out eventually >.<

It’s a bit like when I released an early demo for Solipsism Reigns that only contained the student route, and someone played it and commented that they thought it was cool, but they couldn’t understand my choice of music at the time for the title screen or the title screen vibes in general because they said it sounded like it was for a sci-fi project, and my game appeared to be slice-of-life. I had to try and explain that the student route was just one route, and that the overall game would actually fall partially into the sci-fi genre x3 Of course, they had no way of knowing that at the time. But it meant that it was a waste of time for them to type that feedback and a waste of my time replying to it really, haha. Pointing stuff out in feedback is great if it’s genuinely constructive, but it’s hard to be constructive with feedback if you don’t have the full picture x3

But yeah, as you say, it’s definitely better imo too to try and just stick to your own vision of the project :3 I guess unless you’re really looking to make a super successful commercial game, and then it’s probably wise to know as much as possible about what your audience wants. But for someone like me who is just doing this as a hobby to stop myself from feeling mega depressed and useless, sticking to the way I want to make it is the more important thing, haha.

The silly thing is, I do wish my other finished projects got as much attention as DD x3 Cos I worked so hard on them, but it’s only a small percentage of players like you who have actually played some of my other games! I can see it staring at me every time I log into itch xD Most of my daily views and downloads are on DD and for some reason, my Yandere Heaven fandub, haha. Some of my other games that have been out for a couple of years still don’t even have 1000 downloads >.< 

To me, that’s insane that those are the things people are checking out more than anything out of everything that I’ve done x3 The 2 things that aren’t anywhere near finished xD But then hardly anyone downloads or even looks at my finished games, haha. I guess maybe that’s another factor that’s contributed to me feeling crushed by the expectation attached to DD. Cos sometimes it feels like that’s the only one of my projects people care about and I don’t really know why x3

Anyways, I hope work hasn't taken up all your time over the weekend and that you get to have a good week ahead :3