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(1 edit) (+1)

Don't worry, I already suspected English might not be your first language. It isn't mine either.
However, you might want to change the conversation with the king (Kitsune tf) from saying "carmine" to "chimney".
(I actually had to look that one up because I thought carmine was just a fancy word for it [like the German word Kamin or the Italian version])
carmine refers to a red pigment.

As for the mimics I'm not really sure either since I neither have a way to tell what they drop, nor know what to use these resources for.

For release schedule I'm sad to tell you that my answer is naturally biased and likely won't help you much XD

However I think RPG-Maker MV is git-compatible (git is a version control system, works best if the files are stored as plaintext [json (the maps are saved as json), js (plugins are saved as js] ), which would make it rather easy to make another branch and remove unused Maps and variables for beta-releases (and also to revert changes if you don't like them)

If you were to open a Patreon or something similar I'm sure you were able to gather some funds for the game and granting them access to the new version before non-backers is a system a lot of people use.
Periodically releasing version is also great way to receive some player feedback.
Through in the end you have to choose whatever suits you best.

If you want to try git and need help I'd be happy to assist (through it might be less easy to understand in a itch-comment)
I can also try myself at some JavaScript, through I'm more used to other languages.

Good luck with your plans.

Edit:
I'd be fine just being listed as "Kevin"
Thank you a lot for including me in the credits.

(1 edit)

Oh is see, thanks, will fix that as well^^
For some reason i thougth that as well^^"

A lot of the more rare resources have not much use in the demo, except for selling. Later they are used for either quests or crafting.
I did implement taht feture now for easy and normal for a tests.

Yes that is right, I aren't really knowledgable with that but I know what you are getting at.
The problem is that a lot of the maps in the demo also got reworked and have new stuff as well, if it were just new maps that wouldn't be too much off a problem.
And spending just a lot of time to exclude everything and make sure the next update really just has the few but nice quality changes we talked about that i made is probaly a lot of time I instead should put in working on the game.
I most likly instead do the patreon early access way, since I can relase tehre the current buils without having to worry about making sure to exclude new content.
I just never felt comfortable with accepting money for an unfishied product. Just dosen't feel right.
I am well aware that its unlikely but if I would die in some kind accident before the game is finished I would never be ablee to finish it and all who payed for early access or donated would never get a full game. It certainly is overthinking but something I am still worried about^^"

But periodically releasing a new version is a great way to receive some player feedback and give supporters something back. I personaly think this is teh ebst approach as well^^

And thanks for the offer!
Currently I don't think i have the time to learn git but I will come back to it if I ever need it!

Sure then I will do that!