I see, that is good to hear!
I do play with the idea off adding an higher difficult later that can only be unlock on ng+ but that currently is just a concept idea for later.
Yeah those are soem good points, it's too risky too use and gives to less of a reward.
Another idea "fourth tail" other solution would be instead of costing life it could cost the ultima bar instead and inflict maybe can't heal or something on the caster and has a long cooldown.
I also am open for other ideas!
Yeah makes sense, I certainly could add one such skillin the dojo that can be learned, I was planning to add some more leanarble skills for all other forms anyway, just hadn't givien it a high priority.
It's a typo, english isn't my native language, I will fix that as well, thanks!
This skill now can be learned at the dojo as well.
Salamander Sign: "Offensive Defense"
Strong 2-hit fire damage to one foe.
Increases Casters defense buffs by one level.
You are right that isn't possible by default but I think I can write some script that makes it possible. I just am undecided if I wanted the mimic to stay or disappear when fleeing so I never did that. I felt the mimic fleeing gices some more high risk highr eward feeling.
Maybe I make it stay there only on easy and normal and leave it the same for hard.
Souds like a good compromise, what do you think?
Sure, I sadly can't say when or how a new version will come out. I still haven't decided how I will continue with the game.
-I am torn between a few option, like making it free and releasing new content updates when they are ready and accepting donation to cover development cost.
-Or not release any new version until I finished the game and then sell it for 5 to 10 dollars.
-Or maybe do a patreon and all that plead there can play newer version like some kind of early access.
Updating the demo just with the new quality of life changes is also dificult since people can just datamine the game and spoil all the surprises and new content for themself or others.
Sure, I always happy about feeback and suggestions!
Thanks^^
Sadly I think there isn't much besides testing that cna really help me but I appreciate the offer : )
Also i would liek to include your name in the credits i you don't mind.
Just tell me which name you would prefer.
Viewing post in Feedback (Demo & Public Versions)
i think that the donation or patreon idea would be the best choise because with these two idea we could continue to give help with the new content and share some bug or thing that would need some balancing that we would find. while with the option to sell the game we won't be able to send feedback on thing that would need to be balanced or some bug that we find while playing
That certainly is a solid point, i could still patch a finsihed game but obviously it's much more eficient to fix and find bugs way earlier.
I just never felt comfortable with accepting money for an unfishied product. Just dosen't feel right.
I am well aware that its unlikely but if I would die in some kind accident before the game is finished I would never be ablee to finish it and all who payed for early access or donated would never get a full game.
It certainly is overthinking but something I am still worried about^^"
But I agree with you, I am a bigger fan of the other two options as well since it can influence the game way more and could make it a more fun and refined game in the end!
Don't worry, I already suspected English might not be your first language. It isn't mine either.
However, you might want to change the conversation with the king (Kitsune tf) from saying "carmine" to "chimney".
(I actually had to look that one up because I thought carmine was just a fancy word for it [like the German word Kamin or the Italian version])
carmine refers to a red pigment.
As for the mimics I'm not really sure either since I neither have a way to tell what they drop, nor know what to use these resources for.
For release schedule I'm sad to tell you that my answer is naturally biased and likely won't help you much XD
However I think RPG-Maker MV is git-compatible (git is a version control system, works best if the files are stored as plaintext [json (the maps are saved as json), js (plugins are saved as js] ), which would make it rather easy to make another branch and remove unused Maps and variables for beta-releases (and also to revert changes if you don't like them)
If you were to open a Patreon or something similar I'm sure you were able to gather some funds for the game and granting them access to the new version before non-backers is a system a lot of people use.
Periodically releasing version is also great way to receive some player feedback.
Through in the end you have to choose whatever suits you best.
If you want to try git and need help I'd be happy to assist (through it might be less easy to understand in a itch-comment)
I can also try myself at some JavaScript, through I'm more used to other languages.
Good luck with your plans.
Edit:
I'd be fine just being listed as "Kevin"
Thank you a lot for including me in the credits.
Oh is see, thanks, will fix that as well^^
For some reason i thougth that as well^^"
A lot of the more rare resources have not much use in the demo, except for selling. Later they are used for either quests or crafting.
I did implement taht feture now for easy and normal for a tests.
Yes that is right, I aren't really knowledgable with that but I know what you are getting at.
The problem is that a lot of the maps in the demo also got reworked and have new stuff as well, if it were just new maps that wouldn't be too much off a problem.
And spending just a lot of time to exclude everything and make sure the next update really just has the few but nice quality changes we talked about that i made is probaly a lot of time I instead should put in working on the game.
I most likly instead do the patreon early access way, since I can relase tehre the current buils without having to worry about making sure to exclude new content.
I just never felt comfortable with accepting money for an unfishied product. Just dosen't feel right.
I am well aware that its unlikely but if I would die in some kind accident before the game is finished I would never be ablee to finish it and all who payed for early access or donated would never get a full game. It certainly is overthinking but something I am still worried about^^"
But periodically releasing a new version is a great way to receive some player feedback and give supporters something back. I personaly think this is teh ebst approach as well^^
And thanks for the offer!
Currently I don't think i have the time to learn git but I will come back to it if I ever need it!
Sure then I will do that!