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(1 edit)

Thanks for getting back to me! Think I've figured it out - please try the following steps and see if your issue is resolved:

  1. Ensure the font is rendered at an exact multiple of 16 (or 19, depending on which variant you're using).
  2. Navigate to the import settings for the font
  3. Ensure the following settings are set correctly:
    1. Antialiasing should be set to "None"
    2. Generate Mipmaps should be off
    3. Hinting should be set to "None"
    4. Subpixel Positioning should be disabled
  4. Once all settings are correct, click the Reimport button to reimport the font

Your import settings when reimporting should look like this:



Please let me know if you have any issues with any of this, more than happy to help if I can

(+1)

Thanks a lot for the quick help, it seems to be working fine!

We have now adopted 2 of your fonts for our puzzle game, will let you know when we upload the latest version in case you want to take a look.

No worries at all, glad to hear it's worked!

Looking forward to seeing the game once it's ready :)