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Appreciate it!

Yeah I felt the tutorial was important as a lot of game jams kind of just throw you in, and the "inital impression" is always confusion. A lot of atmosphere can be infered from how the instructions are presented as well, so it's always a shame to not see this in other projects.

There was the intention to click on the map to go where you want, as well as being able to use wasd for movement -> hence q,e to rotate, but just forgot to rebind those to what was set in the input map :/

What was also intended was to have the maps where a piece is decaying/broken would flash red and then have a static color. This was too cumbersome with how the code was structured however. 

Pretty impressive score though. Good. Excellent.