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(3 edits)

https://panic.com/coda/ - This looks like it will do the job.

Edit: Just saw that coda might cost money to use, so here's another you can try: https://macromates.com/download

Hopefully one of them has a "free for personal use" thing going on. - I'm surprised to see sites offering licenses for text editors.

Edit 2: I found a really good online tool that parses json very nicely: http://www.jsoneditoronline.org/


Again, info provided as-is ;-)

thanks!

hmmm

every time I try to do it it no longer crashes but it just starts a new human...

this is what I am putting into the json file:

{

"$type": "GameData, Assembly-CSharp",

"NumClones": 0,

"NumLevelsWon": 0,

"CurentLevelID": "Bronze9",

"PlayerUpgrades": {

"$type": "System.Collections.Generic.Dictionary`2[[UpgradeType, Assembly-CSharp],[System.Int32, mscorlib]], mscorlib",

"BlockSwords": 2

},

"AvailableSkillPoints": 10,

"HumanFacts": {

"$type": "HumanFactSet, Assembly-CSharp",

"FirstName": "Boris",

"LastName": "Hamilton",

"Occupation": "Flower grower",

"GenderIsFemale": false,

"Age": 70,

"FavouriteColorIndex": 8

},

"LevelIDsBeatenThisPlaythrough": {

"$type": "System.Collections.Generic.List`1[[System.String, mscorlib]], mscorlib",

"$values": []

},

"LevelPrefabsBeatenThisPlaythrough": {

"$type": "System.Collections.Generic.List`1[[System.String, mscorlib]], mscorlib",

"$values": []

}

}

(1 edit)

You need to beat at least level 1 before any modifications will save properly.

ah.

I tried it on a blank save and it gave me the points but not the name or anything like that. THanks!