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Strategy game but with a penguin who has a sword - DevlogšŸ§ - Available now!

A topic by Pikku-a created May 22, 2023 Views: 2,087 Replies: 55
Viewing posts 21 to 48 of 48 Ā· Previous page Ā· First page

Devlog 19

Added new colors for the penguin.

Devlog 20

The demo of the game is now available during Steam Next Fest!

Try it.

(3 edits)

Devlog 21

Steam Next Fest is over, so Iā€™m going to continue the development of the game. However, I will leave the demo available for another week.

(1 edit)

Devlog 22

New enemy type is finally mostly finished.

(+1)

I feel some 90s vibes coming from this, quite nostalgic

(1 edit)

That might be partly because I reduced the gif quality for smaller size.

But that gives me the idea that I could use some filters like this in the game. It would fit the music style too.

(2 edits)

Devlog 23

Last week I didnā€™t work on the game, I was just chilling in the countryside. Borrowed Celeste from a library. ā‰§ā— ā€æā— ā‰¦āœŒ

But I do have something to share about the game, because last week I forgot to mention some things. I designed 20 more levels, so now there are 50 hand-designed levels. So now I can fully focus on optimizing and improving the random generation of levels.

(1 edit)

Devlog 24

Added more music and sounds.

Now there are secret stairs in the menu to skip the played/completed areas of the randomized rooms.

And I made a new image for a cutscene. Here is part of it:

What is the penguin destroying? You can find out by playing the game.

Also, the game is now about 80% finished!

(1 edit)

Devlog 25

Final cutscene has been written and the images for it have been drawn. Now I will start coding it, which will be quick to do, thanks to the Cutscene engine that I have made for GameMaker. Itā€™s really so useful that I canā€™t wait to rewrite it so that I can use it in Godot too. :)

Devlog 26

Final cutscene is finished. Andā€¦ itā€™s better than I expected. :)

Improved credits. Now they look more professional and moreā€¦ epic.

I added the ending of the story to level 100 of randomly generated rooms. The game is endless, but thatā€™s where the final cutscene and credits are.

Devlog 27

Improved the random generation of levels.

Iā€™m trying to finish the game to a completely playable version during this week. After that I will focus on improving and polishing everything.

Devlog 28

Not a completely playable version yet like I planned, but still making progress.

Finally fixed a bug that sometimes blocked doors in randomly generated rooms. I needed to add some pathfinding to the grid to check if the door is blocked and if it is, regenerate the room. Fortunately, this was quite simple to do using MP Grids in GameMaker.

(4 edits)

Devlog 29

Now itā€™s possible to change the penguin ā€œskinā€. There were already some color variations, but now itā€™s possible to play as an emperor penguin, african penguin and northern rockhopper.

Cool, right?! (ā•­ą²°_ āŠ™ ) šŸ§

Kuvakaappaus - 2023-12-11 13-44-58.png

(1 edit)

Devlog 30

Forgot to make a devlog on Monday, but here it is.

  • Added more settings
  • Fixed some bugs

Also I made a little video to show the new penguin types in action:

Oh, this devlog has gotten over 1000 views! Achievement get! (ļ½”ā€¢Ģ€į“—-)āœ§

Devlog 31

Added a special skill: Teleport Attack! Itā€™s not completely finished yet but I will show a gif next week.

Also now itā€™s possible to scroll the inventory with a touch screen, making it possible to now play the whole game with a touch screen. Not sure if I will make a mobile version of the game, but if I do, everything will be ready for it.

(1 edit)

Devlog 32

Got surrounded? No problem. Teleport Attack!!!!!!!!!

Devlog 33

Now itā€™s possible to change the clothes of the penguin. Fight with style!

There are many clothes to choose from. The clothes also act as armor, so some clothes have more defense than others.

Devlog 34

Game is ready for testing. :)

If you want to help testing, you can get your name to the credits. You need either Windows, Linux or Android. Let me know with email (pikkua.games gmail com). For some reason I canā€™t open Discord so canā€™t use that for now. If Iā€™m online, you might be able to reach me with IRC (Pikku-a on libera chat).

From now on, I will focus on bug fixes and improving the difficulty balance of the game.

Devlog 35

Seems like I forgot to make a devlog last weekā€¦ (ā”€ ā€æ ā”€)

Anyways, I was doing bug fixes, improving and polishing the game. Also working on Steam achievements.

Now Iā€™m going to start working on the final trailer. Wish me luck, because I need it į•™(ā‡€ā€øā†¼ā€¶)į•—.

(1 edit)

Devlog 36

Working on trailer. No time to explain moreā€“

(1 edit)

Devlog 37

New trailer finally finished!

Other than that, I have been fixing bugs.

(+1)

Wait... Is it raining indoors? Anyways, looks nice!!

Well, I wanted to have rain. There must be some mechanism to itā€¦ Basements can be mysterious. ;)

Devlog 38

Last week Iā€¦ was fixing bugs. What did you expect? ~(0_0)~

Devlog 39

Testing and marketing stuff.

Here is a video I made:

Devlog 40

Mostly bug fixes.

Here is a pro tip for you: If you havenā€™t been able to fix a bug in half a year, itā€™s probably something really easy to fix. Ask someone else to check the code, and even if they donā€™t know coding, they might be able to point out what the problem is.

Yes, for half a year I wondered, why doesnā€™t the enemy notice the collision with the player, when I wasnā€™t even checking for collision with the player. (ļæ¢_ļæ¢;)

Devlog 41

New skill: Super Sword Attack. It hits enemies in 4 different directions.

Why add a skill when itā€™s only a couple of weeks to the launch of the game? Because the game must be even cooler. ćƒ½(Ā“ćƒ¼` )ā”Œ

(2 edits)

Devlog 42

Last week was bug fixing, testing and improving the difficulty balance.

This week Iā€™m trying to do marketing related things, but I really would prefer to spend that time improving the game insteadā€¦ ( . _ .)

Anyway, the game will be released next week. April 3. I will see you then. Be there, OK?!

(+1)

I'll be there for sure :)

(1 edit)

Yay! : )

Devlog 43

Many bugs have been fixed and there are many improvements. For example, skipping turn now feels less tedious.

The release is the day after tommorrow. Ī£(O_O)

(2 edits)

Devlog 44

The game is now available on itchio and Steam!

And with a -15% launch discount.

I made a new short trailer (mostly shortened version of the previous trailer):

(1 edit)

I see you're making it cheaper in itch.io due to steam's 30% cut, are you making any profit out of that difference?

Because if I calculated correctly, you're either not making more in itch.io or maybe itch's share is lower than 10% on you?

(I ask because I plan to follow a similar path)

(+1)

In USD the price is the same on both Steam and itch.io. But on Steam it might have a different price in different currencies (I just used the prices that Steam suggested).

Devlog 45

Many bugs have been fixed.

Also, a German translation is coming soon. : )

Devlog 46

The game is now available in German.

Next I will start working little by little on a big update that will be published in about a month or so.

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