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Yeah I failed. (kinda)

A topic by flouter created Aug 30, 2019 Views: 307 Replies: 4
Viewing posts 1 to 4
Submitted (5 edits)

I ran out of time. I'm really frustrated. I spent 12+ hours every day and had planned out everything but I recently got the news that I have to leave the house tommorow morning and I'll be back on Sunday. I just couldn't squeeze 2 days of work into 1.

EDIT: I submitted what I have for now. Now that I look at this I over exaggerated the whole situation. I'm a perfectionist when it comes to a lot of things and the lack of time was stressing me out. It's all good now.

Men, i feel for you... My game is just a fucking room because i got the wrong scope and on top of it my pc is given a lot o blue screens, but even so i gonna publish it... you should do that too. Im sure people will play it and like it me included) even is not finished! Just remember that this is all for fun!  

Submitted

Yeah I'll try and submit what I have at the moment.

I'm on the same boat as well. 

I've gotten down on a simple idea, followed many different tutorials on YouTube and ended up with big mess on my Unity Hub. Still working on the melee attack of my character and I only have a single plane as a level.

I want to say that this week has been a giant learning experience for me. It takes a lot of effort to complete a game and I must appreciate all those who worked really hard in this Game Jam.

If there will be another CGJ in future, I will keep practicing in making games and seek out any teams that can offer help.

Like many other would say, this is just for fun and it's best to look at the bright side of things.

Submitted

Glad to hear you decided to submit it anyway! I know what you mean about being a perfectionist though. My game is 99% done, but I have a laundry list of additional features I'd really love to get added in before the deadline!