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This game is a rover driving simulation. Regulate your power in order to get the most out of your drive train while never letting the battery fill up completely.

There is a bug in the game: the auto function of the batteries does not disable like it's supposed to, and I abused it.

I never really felt in danger of overloading the batteries, and left the generator running the entire time. That said, this does not provide enough power to get you uphill during the night time.

The tutorial at the start was very helpful in understanding the complex interface, well done in this respect.

I'm curious about the kind of gravitational force required on the object to make that hilly terrain feel so real. I never felt in danger of capsizing, but you can feel the physics of the hills.

Despite the problems seen, there was a lot of care given to this project, and that is to be commended. I can only imagine the crunch time you've put on yourself to get to the finish line, so take a break for a bit before you continue on your journey.

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The AUTO mode operates in a way that the charging module (only when not damaged) dynamically oscillates between charging and discharging based on energy production and demand.
I see that the energy system needs further refinement, as some players experience battery overcharge while others do not, depending on their playstyle.
Thank you for the valuable feedback :)