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I have spent a long time pondering this problem that was presented here, and I think I have finally gotten an understanding of it.

https://travismaynard.com/writing/caching-particle-materials-in-godot

And in the case of the web version, it's using a compatibility renderer instead of the intended renderer (Forward+), which means that it's subject to the problems occurring in this article.

Credit to the guy who found this article, (Discord Name: Vase)