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A jam submission

Cat Tower Climb - Quest for the SunbeamView game page

Climb like a cat to reach the perfect napping spot
Submitted by LukeArchbell — 1 minute, 20 seconds before the deadline
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Cat Tower Climb - Quest for the Sunbeam's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#303.3203.833
Theme#513.7534.333
Accessibility#682.5983.000
Controls#712.7423.167
Audio#732.7423.167
Overall#792.8043.238
Originality#862.7423.167
Graphics#1351.7322.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.1.1.stable.official

Wildcards Used
N/A

Game Description
Climb a convoluted cat tower in your quest for the perfect napping spot

How does your game tie into the theme?
Cat character climbing a large cat tower

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

Fun platformer with some cool mechanics! Has a ton of potential so keep it up :)

Submitted(+1)

This one is a strong contender! All about climbing using deliberate platformer maneuvers.

There's a lot of potential polish that could be added to this game. Use it as a base for learning more about your process, and I think you'll go quite far in the future!

Something you will have to figure out are the rendering hiccups, though.

Developer

Thanks! I wish I had more time this week to spend on it, came in just under the wire with what I had.

The rendering hiccups are annoying, it seems to only be present in the godot web build, and happens whenever a new material is first rendered, as far as I can tell. I'll have to do some digging and see if I can pre-load them for performance.

Submitted

This must be why you see a lot of loading screens in games. The lag time that is on display otherwise would kill games like these.

Submitted

I have spent a long time pondering this problem that was presented here, and I think I have finally gotten an understanding of it.

https://travismaynard.com/writing/caching-particle-materials-in-godot

And in the case of the web version, it's using a compatibility renderer instead of the intended renderer (Forward+), which means that it's subject to the problems occurring in this article.

Credit to the guy who found this article, (Discord Name: Vase)