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(+1)

Simple but effective! Testing it as a single player meant John had to go, but still, the art assets used are very good quality and the music and sound effects are hilarious. I think there is still room for improvement though, perhaps adding more reactive threats to the homeless players and further tuning the movement, it felt a bit wonky.

But in general, good work for the jam!

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Hello Tai! hahahah yeah, we definetly had some issues testing the game because evereyone worked from his home, I ended up playing with my girlfriend every 5 minutes (poor girl! ahah).
In the last hours of development we were focused on fixing every hazard in the game (we end up re-coding almost every asset in order to make the Highlight work as expected). We had a lot in mind, from rats to other homeless that were trying to slow you down! 
Definetly the controls required at least one more dev-cycle, we were willing to add some acceleration to them (We also thought about changing the direction of the movement with some "bad" objects :p)
Thank you for your kind words!