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Reduce windows runnable export size?

A topic by CheeseBaron2 created Jan 13, 2024 Views: 219 Replies: 8
Viewing posts 1 to 4
Submitted

Hey there, just exported my game to send a small test build to a friend. Its about 2 scenes, like 5 nodes total and 1 script file (no audio or images), yet the filesize when zipped is a whopping 25 MBs.
Feels like thats a bit much? Is there any way to reduce that or is that just a normal thing you gotta live with?

Im using 4.2.1 and all the default settings for Windows runnable export.

my compressed file of HTML is 5121KB so yeah sounds like something is up, (i'm using 3.4 or something though...)

Submitted

the .pck is actually the whole project. the executable is just the godot runtime. it is unaffected by whatever your project is. if the friend also has godot export templates, he can use that to open the .pck file by giving the file and the exectuable the same name

Submitted

He doesnt have godot in general sadly. And im more afraid that the giant size will make the HTML5 version take forever to load, plus generally big files are annoying to download.
Is there really no way to reduce its size?

Submitted

Meant to attach an image
This difference in size feels ridiculous

Submitted (2 edits)

only other solution is to compile the engine from source code yourself. there is no other way around it. the executable will always be the same size, if you use the export templates. judging by your difficulty with existing file sizes, i think compiling the engine will be far more difficult. so you might be stuck with this. however, you could, reduce upload size a couple of ways. firstly, you could use “itch.io butler”. this program can automate uplaoding games to itch.io. butler will, in its first use, upload the full executable and the pck file. but for every other use, only the pck file will be uploaded. because that program only uploads files that have changed. secondly, you could try this website https://gotm.io

this website allows you to just upload the .pck file only and runs the game.

Submitted

Thanks
Ill keep it in mind for the future

my godot HTML export has 3 types, 2 are huge(all the files) the middle on is a condensed version i  use for ITCH.IO (and all to a zip and upload)

just to let you know 25MB's isn't big most of this is the framework ect. i'm not sure the scripts and nodes you add will make huge, wav files ect will increase the size bigtime.