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There are 14 scenes: intro, ending (always the same on last map), 3 for winning the first 3 levels, 3 victory variants in each of the next 3 maps (they branch based on who was defeated or if no one was).

It's not really "lose to win", it's more of having different types of victory scenes. Losing everyone causes he level to reset. I imagine that players who want specific outcomes will manipulate a companion to get defeated, which fits the theme of the story.

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I did that and you right it does fit (obviously). 

So Ending will always be the same for now in this version?

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Just the one ending for now. The game was made in just two weeks as a way for me to learn a new engine, so there are a lot of missing features like the gallery.