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Honestly really amazing game, I got a 1:46. And to be honest I would have kept playing but I find the red jars you have to place on things to be extremely annoying in how they work. They sometimes get placed a little further than where you are aiming, they roll around on the ground which makes them unpredictable, they fall out of your hand if you turn too fast (or is it when they hit a wall and you are turning), and you have to be perfectly looking at the yellow light to place them, if you are a pixel off they place and just fall off. 

After 15 attempts I got pretty annoyed of them and decided to move on.

Aside from that, great movement, great music, great sound effects (I like the wall sliding sound). 
I did lose a lot of frames when the turrets shot or when I was near the electric grids, which messes up my aim, but that might just be a WebGL thing.

Nice job putting this all together in a week! Check out our game DotFight if you get a chance!

Thanks for all the feedback! I can confirm that the plugs are tedious to use, and they were a pain to code. I probably would have made them better if I had more time.

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I suggest using raycasts to determine how to place these things. If it hits the ground, just place it correctly on the ground and disable any physics to ensure predictable placement. If the raycast hits a plug at a close enough distance, place it there too. Maybe just make the plug hit box a bit bigger