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A jam submission

Consequences at RaptureView game page

Rapture is here can you make it to the church to repent before hell claims you?
Submitted by Leonardzz7, Mikkel (@mikkelens), zappee, Eikmath, stef5685 โ€” 11 hours, 44 minutes before the deadline
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Consequences at Rapture's itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#5n/an/a
Theme#212.5452.545
Art Style/Visuals#292.3642.364
Audio/Sound Design#301.8181.818
Gameplay/Fun#332.0002.000
Overall#332.1452.145
Innovation#342.0002.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity & Taqla

How does your game fit the theme?
We used the theme as the overall "theme" of our game too by making the story about a man during Rapture whos forced to deal with the consequences of his sinful life, but other than story wise we also represent consequences in the gameplay by giving the player the choice to go through multiple paths with multiple endings

Devlog link
Its on Itch

Self-made stuff

Assets (e.g. free or owned)

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Comments

Host(+1)

An encouraging start with Unity by the developers ๐ŸŒŸ๐ŸŽฎ.

GAMEPLAY
Embarking on a 3D adventure with a new Unity development team is no small feat, and your game demonstrates commendable effort and potential. The quest to reach the church and explore the 3D world is engaging, although the controls, particularly jumping and navigating obstacles, could be refined for a smoother experience. Falling into lava or missing pillars while jumping occurred to me too often (can also be a lack of skills of course ;-) ).
Addressing the already noted bugs and considering the addition of a HUD could significantly enhance player orientation and interaction.

ART STYLE / VISUALS
For a first attempt at a Unity 3D game, the graphics are solid. Details like the meteor shower add a nice touch to the world.

AUDIO / SOUND DESIGN
While the footsteps provide a sense of presence in the 3D city, the absence of background music is felt. A soft, eerie soundtrack could elevate the atmosphere, immersing players more deeply into the game's environment. Varied footstep sounds would also add to the realism and depth of the audio experience.

INNOVATION
While the game may not break new ground in terms of innovation, it stands as a solid learning project for the team, laying the groundwork for future development.

THEME
The theme is touched upon, check!

Overall, this game represents a promising beginning for a team almost new to Unity 3D development. Keep up the great work and stay passionate about your development journey! ๐Ÿ‘๐Ÿ‘พ๐Ÿ•น๏ธ

Developer(+1)

Thank you for your kind words! โค๏ธ

Submitted

I AM BEAN :D

Submitted

Not bad, but quirky.  I don't know if the zones in which ground doesn't have collision are intentional, i supose not, but it cuts the flow  of the game a bit. Anyway, its innovative and have direct relationship with theme.

Developer

Thank you, for the nice words and you are right, as stated in the description those areas you mention is a build error from our Unity Terrain, in the editor there is a hole in the terrain with lava below but during building the hole was covered and we didn't notice the build had done that until submissions were closed ๐Ÿ˜…

Submitted(+1)

I AM BEAN :D