The game was fun! The mechanic of loosing body parts was creative and matches perfectly with the jam's theme. My favorite curse was the one of loosing your eye, I think it made the game more dynamic and fast. Visuals are great, I'm not sure if you created all the models, but if that's the case, you did an incredible job for only 10 days, water looks beautiful and characters are memorable. My only compliant in that is the use of spikes, as sometimes I wasn't able to identify the dangerous ones and the grass. Good job!
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Rites of Blood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 3.528 | 3.700 |
Art Style/Visuals | #9 | 3.719 | 3.900 |
Overall | #10 | 3.242 | 3.400 |
Innovation | #10 | 3.146 | 3.300 |
Audio/Sound Design | #13 | 2.860 | 3.000 |
Gameplay/Fun | #16 | 2.956 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
Sacrifice parts of your body to enhance your chances to survive in a harsh environment. The use of a scythe to tame the thorny underbrush and enemies allows the Player to have varying effects on their journey and the world around them.
Self-made stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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