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(+1)

Just tried out the prologue it seems wonderfully promising! The music and title gives it a very professional feel, and I love the details such as the sliding of the main menu or the screen glowing white when the character wakes up! 

I adore the amount of choices there are, it makes it feel very personalized and I was excited to see how my choices will affect the story line. I can't seems to find the option to reread the previous sentence? Sometimes I accidentally click too quickly and miss reading the sentence. It'll be nice to introduce new players to the commands and short cuts they can use through out the game. I also didn't know where the auto reading button was. 

Some things that could use some work is the writing. In some scenes, the character had a very abrupt reaction I didn't expect. I don't know how to pinpoint it, but the writing is a bit... amateurish? (no offenses! just can't find a better word.) The characters seem staged and the flow was a bit awkward. The reactions the MC had waking up is a bit cliched, and I was hoping for more unique reaction and a bit more personality. I think some ways to improve is to balance the flow in between certain scenes and to make the whole "waking up from a coma/long nap" experience a bit more flavorful. (Ok I'm trying really hard to not sound like a complete douche about the writing, I'm so sorry if you took offense! I just see so much potential and hoping for a bit of a more interesting MC. I understand most games want a blank slate so the players can feel more immersive, but I think that sacrifices the personality part sometimes. Also, it might be that it's only the demo and I haven't seem the entire game yet?) 

There seems to be a lot of history and rich world building to explore though, so I'm very excited!

The font made the game very hard to progress. I understand it part of the fantasy flair, but something with a less fancy serif might be nice. 

I think a nice addition (if possible) would be a character/history menu. There's a lot of unique names that are hard to remember at first. If there's any cases where the player needs to remember a particular historical event, it'll also be nice to reference back to the menu in case they forgot! 

Thank you for your hard work. I'm excited to see where this game goes! 

(+1)

 Hello, first of all, we are really happy you took the time to try it, and you enjoyed it on the overall ! For the « back » option, it’s actually the arrow near menu. Maybe some kind of tutorial would be a great idea indeed, we will keep that in mind ! (However, not sure it will be ready for the 1.7 demo, it requires more work than it seems.) In the other hand, the auto button was purely missing, it will be corrected really soon ^^

About the writting, don’t worry, we don’t take offense at all. We asked for feedback and so we are ready for honest criticism, I – as a writer – actually really appreciate you took the time to do it. It’s the first time I write for a visual novel, it’s not quite the same than regular novel or roleplay I usually do. (Plus, english version is a translation, and even if our traductor make a truly amazing job, it’s always more difficult to transliterate, than to write.) So I am very humble about it, and perfecly aware there is still room for improvment, it’s just I never had someone to explain me concretely : « ok, this is wrong and I will tell you why ». For example, I trust you when you say sometime it feels a bit « amateurish », or the abruptness, but I can’t see what was wrong, so, I would really like if you could take the time to send an email with an example of something « off », I think it could help me to improve ! You can contact us from here : https://www.anoldor.fr/en/contact.php ^^

About the MC, we decide to let the player decide who she will be, so it’s true that she can feels a little « blank » sometimes, because, if we hate flavorless MC, it’s an oxymoron to make a MC with a strong personality and in the same time say « hey, you can choose her personality to your liking ! ». Since we still didn’t want her to be some hoepeless girl, she actually has two traits inherent : she is clever, and she is quite confident. We wanted her to be always strong, no matter the personality you decide to give her. Nonetheless, maybe we fail on the waking up scene to give you enough choices so you can really model her at your liking because we were to focused on exposition ? We will try to work on that (maybe on the 1.7 demo maybe just by being careful for the rest of the game.) But I do think about some choice in the extended version were you can definitely have a bold, mean or a funny MC, I don’t know if you will like her, but, at least, I can promised she will not be flavorless.

About the font, since we consider readability really important for the comfort of the gameplay, we will add an option to change the default font for a easier one (arial), or for OpenDyslexic. It will be release in the demo 1.7.

And finally, about the glossary for name, it’s planned, it will be in the « extra » menu currently in development because there will be a huge library, an interactive map, an interactive Chosen One constellation etc.

Aaaand I think we are done ! Thanks again to give us a chance, we hope to improve on the way, and you will like even more the extended demo to come and the full game !

Have a lovely day,

- Anoldor  team