Just tried out the prologue it seems wonderfully promising! The music and title gives it a very professional feel, and I love the details such as the sliding of the main menu or the screen glowing white when the character wakes up!
I adore the amount of choices there are, it makes it feel very personalized and I was excited to see how my choices will affect the story line. I can't seems to find the option to reread the previous sentence? Sometimes I accidentally click too quickly and miss reading the sentence. It'll be nice to introduce new players to the commands and short cuts they can use through out the game. I also didn't know where the auto reading button was.
Some things that could use some work is the writing. In some scenes, the character had a very abrupt reaction I didn't expect. I don't know how to pinpoint it, but the writing is a bit... amateurish? (no offenses! just can't find a better word.) The characters seem staged and the flow was a bit awkward. The reactions the MC had waking up is a bit cliched, and I was hoping for more unique reaction and a bit more personality. I think some ways to improve is to balance the flow in between certain scenes and to make the whole "waking up from a coma/long nap" experience a bit more flavorful. (Ok I'm trying really hard to not sound like a complete douche about the writing, I'm so sorry if you took offense! I just see so much potential and hoping for a bit of a more interesting MC. I understand most games want a blank slate so the players can feel more immersive, but I think that sacrifices the personality part sometimes. Also, it might be that it's only the demo and I haven't seem the entire game yet?)
There seems to be a lot of history and rich world building to explore though, so I'm very excited!
The font made the game very hard to progress. I understand it part of the fantasy flair, but something with a less fancy serif might be nice.
I think a nice addition (if possible) would be a character/history menu. There's a lot of unique names that are hard to remember at first. If there's any cases where the player needs to remember a particular historical event, it'll also be nice to reference back to the menu in case they forgot!
Thank you for your hard work. I'm excited to see where this game goes!