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Very cool idea that I've never seen done before. Works really well.

One thing I have to mention though is that there's a bug when using a high refresh rate monitor that causes your player to shrink super slowly or not at all.

To solve this you should always multiply things by Time.deltaTime in your Update() method, or more precisely Time.deltaTime *60 if you want to keep 60 FPS as your reference speed.

I can't figure that bug out, I have all my deltaTimes where they need to be. I thinks it's something more subtle that I'm missing. Do you know of a way how I could replicate the more frames effect? so that I could at least debug the problem

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Maybe turning off V-Sync and setting Application.targetFrameRate to something like 160 helps? Alternatively you could try limiting the FPS to 30 or even 15 to get the opposite effect.