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the speed of the model is directly tied to the fps. 1.3 had frame skipping and was more consistent at different fps’s, but would cause models to explode and have weird behavior if u had any lag. i reverted the frame skip change in 1.4, so now the speed is tied to the fps again. If your not having any weird jittering, you can probably just change the fps to whatever in the settings without much issue. 

And yeah, ive gotten a handful of reports of weird behavior or 30/40 series cards. not sure what thats about, drivers can be weird. 

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I can only wager a guess that 1.3's frame skipping actually seemed helpful for me then and perhaps that is why my program seems to run slower. Oh well! I can see if reverting to 1.3 would fix it, as the toggleable costumes I care more for my clients' use than my own personal use. Not to bother you further, but do you think in a future update there's a way to toggle it on/off as a setting? Not a suuuper big deal for me though.

i am not going to make that a setting lol. The frame skipping was removed because it was straight up broken. And it was broken because of how the movement is fundamentally programmed. Basically if i wanted to have a not buggy version of the frame skipping I'd have to rewrite a huge chunk of the code which could just fuck up peoples existing models even more and i dont wanna deal with that lol

if i ever do a pngtuber plus remake (which is possible but dont count on it) ill make sure it all works properly from the ground up lol