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Hen

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A member registered 64 days ago

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What I do is this setup:

Stream GuestStreamer
Using OBS Studio or Streamlabs OBS, place your PNGTuber+ model in your overlay with a greenscreen. Using the virtual webcam function, add your camera on this website: vdo.ninja. Once that is done, you can share the link that will be used by the streamer. Basically, you are allowing the model to be seen as a webcam, so that vdo.ninja can see it to broadcast in the browser.On the streamer's end, you can now add the copied link into your own stream overlay as a browser source. Simply chroma key the greenscreen out to have it transparent, and now you have it as another stream element. Simply place beside your own PNGTuber+ model, and you can add your friends!
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I can only wager a guess that 1.3's frame skipping actually seemed helpful for me then and perhaps that is why my program seems to run slower. Oh well! I can see if reverting to 1.3 would fix it, as the toggleable costumes I care more for my clients' use than my own personal use. Not to bother you further, but do you think in a future update there's a way to toggle it on/off as a setting? Not a suuuper big deal for me though.

I guess that's the weird thing for me: both myself and my partner have updated to 1.4, yet I'm still noticing that their model will move/sway faster despite both frequencies being set the same for the x and y values, along with their amplitude--for whatever reason, when it's on my PC, they run half as fast. One bit of evidence I noticed to the problem was that, when looking at the rotational sliders, the rotation circle was spinning back and forth slower than on their program.

I did some looking regarding others with issues with lag or slowdown being with 30/40 series Nvidia cards? The only thing that's weird to me is that I have not experienced such issues, and heck--I already downloaded 1.4 and tested swimmingly. Only today did it start acting strange.

Hey all, so I have a weird issue occurring with my version of PNGTuber+: when I run models on my program now, they all seem to run a lot slower, and the bounce force seems to be stronger, despite the same settings. I recently noticed this when streaming with my partner, where my model seemed to move slower and bounced harder than theirs. Doing some troubleshooting to see what the issue was, despite having the same frequencies (and loading the exact same models), we saw that my computer would move the model around half the speed, which is a real bummer since if I want to make models for my clients, I have to consider what they may see instead of what my computer is outputting.

Heck, the program worked fine yesterday, but all of a sudden, today it is working differently. Anyone else have this weird issue? I feel like it's a bit more isolated on my end...