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(2 edits) (+2)

"If you have an answer as to why our game isn't selling then please reply."

You must have some kind of notion as to why. 

The problem is it's always nice to say "Hey, you made a game. That's great and not something everyone can do." but you're asking for peoples money now and you have to meet a certain set of criteria.

1) $5.00 for a 22MB game?
2) Average Session - about half hour. There's pretty much no replayability to your game. So, essentially, you want to charge me $10/hour to play your game. 
3) $5? should be free. or $1 at most. look at what you're competing with: https://itch.io/games/5-dollars-or-less
4)  "This game will be updated from time to time to improve the gameplay and your enjoyment! :D" but it's released? not in development... so is it finished or not? Why did you publish it as "released" if you know the gameplay needs improvement?

I don't want you to think I'm attacking you or your game but sometimes the truth isn't always pleasant.

You could always try to build a bigger following first with some free games. Once you know you can build games people want to play - then you can think about charging for them and it's a lot easier if you already have a niche audience.

tl;dr - you're asking for a lot ($5) for something that has less value when compared to what you can buy for $5 on itch or on steam.

But this is just my opinion so feel free to ignore me.

(+1)

We take any criticism we can get on our games. The price is based on the time it took to make the game and the current amount of content included. 

The game does not have an auto save function so the time it takes to beat the game is very reasonable. 

We have already added new modes and content to the game to improve it and minimized the amount of memory the game takes up. It's been optimized and runs pretty good.

We have been trying our very best to make the game worth playing and will continue to update the game every-so-often.

Thank you for your feedback!