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Can you make it so shadows can be cast onto different blocks/tracks? It doesn't look right when an object is in a shadow and isn't darkened.


Oh and also, Ambient Occlusion? Maybe? I don't know. It might be hard and require more processing power, but it would be cool! :)

Maybe! I've been looking into some new ways of creating shadows. Some form of shadow volume algorithm might work!

I tried using post-processed ambient occlusion, but it didn't look very good in my opinion. Generating ambient occlusion maps when the track loads might be possible, but would probably use too much resources.

Ok!