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Damnit!  I thought I'd fixed that bug!  I'm looking at the code right now and the relevant lines all point it at the right level.  It's not even a relative variable that can be changed!  I hard-coded the "New Game" button to point to "Level 1", so... small though this bug may be, it's going to bother me until I figure out what's causing it.

Anyhow, thank you for your feedback.  I had intentions to make the difficulty settings actually affect the story, with cash being used on certain dialog options, but I realized by Sunday that I didn't have the time to write that in.  Who knows, maybe when the jam blows over I'll take what I learned and make a new version with deeper storyline.  And better controls.  And more mechanics.  And blackjack... and hookers...

Maybe... we'll see.

(+1)

Just remembered some other feedback I had. I liked the story. It was surprisingly compelling for a game jam game. I also appreciated that you could click to skip past text boxes or wait for them to play out themselves.

I figured the cash ended up being related to something cut for scope. It felt like something that would have been an easy decision to cut for time.