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(+1)

After about ten sessions, my wife and I agreed on a few small issues with the games controls.  While she had trouble with the jumping, specifically timing the jump up to smaller platforms, I had trouble timing the power kick, and missing with the kick felt punishing because we were left open to attack if we missed.  We ended up abandoning the kick altogether and relying on the punches.

We feel that if you make the jumps a little smoother, and make the kicks more accurate and maybe more powerful, we would be more likely to use them.

Smaller requests would be the following, these are just ideas to make the game feel more flushed out.

1) An opening story screen to give us character motivation.  It could be something as simple an a still image of our characters with some text.

2) The boss battle would feel more fair if we had a quick indicator to jump out of it's path.  A boss power bar would be nice too.

3) After comparing SPK to Snow Bros. we thought it would be cool if the score for each kill would pop up briefly (where the character dies).  This is a minor request but it would add to the feeling of racking up a high score.

Please be encouraged though because we obviously felt inclined to keep on playing.  SPK is just a few tweaks away from being a classic style arcade hit.


Thank you, once again.

I made the collision box of the kick a little bit bigger (4 pixels), hope this will make it more usable.

To tell you the truth a friend of mine who is playing the game he only uses kicks, I am doing the same when I play. He never mentioned anything, but I had seen a video online where the player had problems with it too.

I also can't understand the problem with jumping. Are we talking about platforms that are in the same height? If so, I usually use the kick to jump on them. This was something that I had seen and in videos from people who are playing the Bruce Lee game.

1. I am thinking about adding a little bit of story on this game, and probably it will be visible if let idle the main menu. I really dislike the story screens in MD version of the Snow Bros that pop up when you press start for the game. But I will probably add a story after all. A silly one for sure. By the way, the main characters are name Ren and Kyu....

2. You are right, the truck needs a little bit of work on this. On the energy bar, I am not sure. I will probably add something like smoke.

3. Enemies do not give score at all when they die. They give score when they become rollings and when they hit an enemy or a wall. People who want to make a high score have to finish the levels without losing any lives and by not staying without rollings. This will give them the big diamond at the end of the stage.

This is and the reason that enemies become red. When an enemy becomes red, a rolling enemy will turn him to rolling, otherwise he will just damage him. For this reason, it is better to just beat some of the enemies to become red and the power kick an enemy who is going to hit them.

Also, to get the big diamond you do not have to hit all the enemies with one power kick, but you must never remain without rolling enemies until you defeat all the enemies. Some later stages require this.

P.S. I love your photo. Looks like the whole place was setted up just for this game.

Thank you very much.

(+1)

In reference to the jumping, I don't think you need to change this.  My wife has been playing so much Flicky lately that any other kind of jump feels off to her.  lol