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(1 edit)

Soulful intro. If you're going to have the transition be static, you could try creating an animorphs-like transition between the static pictures.

The higher max speed and flap acceleration is great; it really feels like you can dare risk acrobatics now instead of always hopelessly racing down pedestrians. But the rest of the new physics is awkward. In particular, collisions are much more punishing in throwing you off-track now. And difficulty is way higher than it was before.

I'm not sure the Death Metal font fits the comfy music and vibe.

The UI in general is the weakest link in this right now, I think. Fix that and the game is ready to get some new content.

Thanks for playing!

If you're going to have the transition be static, you could try creating an animorphs-like transition between the static pictures.

That would be cool, but I'm thinking the transformation could someday be part of gameplay.

The higher max speed and flap acceleration is great; it really feels like you can dare risk acrobatics now instead of always hopelessly racing down pedestrians. But the rest of the new physics is awkward. In particular, collisions are much more punishing in throwing you off-track now. And difficulty is way higher than it was before.

This is odd because I didn't really intend to change the physics or speed. I did add some really shitty new collisions detection code to stop Batty from phasing through walls, maybe that made collisions more punishing and I didn't notice? You're the second person to note this so something is different.

I'm not sure the Death Metal font fits the comfy music and vibe.

Probably not but I'm still feeling out the vibe. I like the idea of the game being comfy but I also like the idea of it having a dark edge and playing with goth/metal imagery. It's inconsistent but there's time for everything to coalesce as I go.

I saw you put up a game page! Looking forward to that when it's ready.