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Fantastic news! Looking forward to the updates. Getting the asset system to work well is a great priority and in my opinion is one of the most important factors to this projects success!

I also have a question - is godot 4 viable, or is godot 3 more stable for your purposes?

Thank you! :D I'm definitely planning to migrate the project to Godot 4 at some point after the re-write, possibly for v0.3.0?

Using Godot 4 will allow me to fix some of the more ingrained bugs in the game, and it has new features that I really want to use ASAP (for example, support for right-to-left languages), but right now the focus is stability. When I started the re-write Godot 4.0 had just come out, and considering how buggy it was at launch, I decided to stick with Godot 3 for v0.2.0.

Yeah good idea! It's rad you've already got a functional game now in godot 3, hopefully the godot 4 conversion will not be painful when the time comes